#include "image_utils.h" #include "quad_tree_lod.h" extern "C" { void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) { #ifdef _DEBUG printf("godot_gdnative_init hterrain_native\n"); #endif godot::Godot::gdnative_init(o); } void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) { #ifdef _DEBUG printf("godot_gdnative_terminate hterrain_native\n"); #endif godot::Godot::gdnative_terminate(o); } void GDN_EXPORT godot_nativescript_init(void *handle) { #ifdef _DEBUG printf("godot_nativescript_init hterrain_native\n"); #endif godot::Godot::nativescript_init(handle); godot::register_tool_class(); godot::register_tool_class(); } } // extern "C"