extends Node var GameDebug = preload("Events/GameDebug.gd").new() var Options = preload("Events/Options.gd").new() var Localisation = preload("Events/Localisation.gd").new() var ShaderManager = preload("Events/ShaderManager.gd").new() const _province_identifier_file : String = "res://common/map/provinces.json" const _water_province_file : String = "res://common/map/water.json" const _region_file : String = "res://common/map/regions.json" const _terrain_file : String = "res://common/map/terrain.json" const _province_image_file : String = "res://common/map/provinces.png" const _terrain_image_file : String = "res://common/map/terrain.png" # REQUIREMENTS # * FS-333, FS-334, FS-335, FS-341 func _ready(): if GameSingleton.load_province_identifier_file(_province_identifier_file) != OK: push_error("Failed to load province identifiers") if GameSingleton.load_water_province_file(_water_province_file) != OK: push_error("Failed to load water provinces") if GameSingleton.load_region_file(_region_file) != OK: push_error("Failed to load regions") if GameSingleton.load_terrain_file(_terrain_file) != OK: push_error("Failed to load terrain variants") if GameSingleton.load_map_images(_province_image_file, _terrain_image_file) != OK: push_error("Failed to load map images")