extends Node var GameDebug = preload("Events/GameDebug.gd").new() var Options = preload("Events/Options.gd").new() var Localisation = preload("Events/Localisation.gd").new() var ShaderManager = preload("Events/ShaderManager.gd").new() var _define_filepaths_dict : Dictionary = { GameSingleton.get_province_identifier_file_key(): "res://common/map/provinces.json", GameSingleton.get_water_province_file_key(): "res://common/map/water.json", GameSingleton.get_region_file_key(): "res://common/map/regions.json", GameSingleton.get_terrain_variant_file_key(): "res://common/map/terrain.json", GameSingleton.get_terrain_texture_dir_key(): "res://art/terrain/", GameSingleton.get_province_image_file_key(): "res://common/map/provinces.png", GameSingleton.get_terrain_image_file_key(): "res://common/map/terrain.png", GameSingleton.get_goods_file_key(): "res://common/goods.json", GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods" } # Set this to your Vic2 install dir or a mod's dir to enable compatibility mode # (this won't work for mods which rely on vanilla map assets, copy missing assets # into the mod's dir for a temporary fix) const _compatibility_mode_path : String = "" # REQUIREMENTS # * FS-333, FS-334, FS-335, FS-341 func _ready(): GameSingleton.setup_logger() var start := Time.get_ticks_usec() if _compatibility_mode_path: if GameSingleton.load_defines_compatibility_mode(_compatibility_mode_path) != OK: push_error("Errors loading game defines!") else: if GameSingleton.load_defines(_define_filepaths_dict) != OK: push_error("Errors loading game defines!") var end := Time.get_ticks_usec() print("Loading took ", float(end - start) / 1000000, " seconds")