extends Node const _resolutions := { &"3840x2160": Vector2i(3840,2160), &"2560x1440": Vector2i(2560,1080), &"1920x1080": Vector2i(1920,1080), &"1366x768": Vector2i(1366,768), &"1536x864": Vector2i(1536,864), &"1280x720": Vector2i(1280,720), &"1440x900": Vector2i(1440,900), &"1600x900": Vector2i(1600,900), &"1024x600": Vector2i(1024,600), &"800x600": Vector2i(800,600) } func has_resolution(resolution_name : StringName) -> bool: return resolution_name in _resolutions func get_resolution(resolution_name : StringName, default : Vector2i = Vector2i(1920, 1080)) -> Vector2i: return _resolutions.get(resolution_name, default) func get_resolution_name_list() -> Array: return _resolutions.keys() func get_current_resolution() -> Vector2: var window := get_viewport().get_window() match window.mode: Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: return window.content_scale_size _: return window.size func set_resolution(resolution : Vector2) -> void: var window := get_viewport().get_window() match window.mode: Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: window.content_scale_size = resolution _: window.size = resolution window.content_scale_size = Vector2i(0,0) func reset_resolution() -> void: set_resolution(get_current_resolution())