extends Node var define_filepaths_dict : Dictionary = { GameSingleton.get_province_identifier_file_key(): "res://common/map/provinces.json", GameSingleton.get_water_province_file_key(): "res://common/map/water.json", GameSingleton.get_region_file_key(): "res://common/map/regions.json", GameSingleton.get_terrain_variant_file_key(): "res://common/map/terrain.json", GameSingleton.get_terrain_texture_dir_key(): "res://art/terrain/", GameSingleton.get_province_image_file_key(): "res://common/map/provinces.png", GameSingleton.get_terrain_image_file_key(): "res://common/map/terrain.png", GameSingleton.get_goods_file_key(): "res://common/goods.json", GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods" } var ShaderManager : ShaderManagerClass func _init(): ShaderManager = ShaderManagerClass.new()