extends Node signal resolution_added(value : Vector2i, name : StringName, display_name : StringName) signal resolution_changed(value : Vector2i) signal window_mode_changed(value : Window.Mode) const error_resolution : Vector2i = Vector2i(-1,-1) @export var minimum_resolution : Vector2i = Vector2i(1,1) const _starting_resolutions : Dictionary = { Vector2i(3840,2160): &"4K", Vector2i(2560,1080): &"UW1080p", Vector2i(1920,1080): &"1080p", Vector2i(1366,768) : &"", Vector2i(1536,864) : &"", Vector2i(1280,720) : &"720p", Vector2i(1440,900) : &"", Vector2i(1600,900) : &"", Vector2i(1024,600) : &"", Vector2i(800,600) : &"" } var _resolutions : Dictionary const _regex_pattern : String = "(\\d+)\\s*[xX,]\\s*(\\d+)" var _regex : RegEx func _ready(): assert(minimum_resolution.x > 0 and minimum_resolution.y > 0, "Minimum resolution must be positive!") for resolution_value in _starting_resolutions: add_resolution(resolution_value, _starting_resolutions[resolution_value]) assert(not _resolutions.is_empty(), "No valid starting resolutions!") _regex = RegEx.new() var err := _regex.compile(_regex_pattern) assert(err == OK, "Resolution RegEx failed to compile!") func has_resolution(resolution_value : Vector2i) -> bool: return resolution_value in _resolutions func add_resolution(resolution_value : Vector2i, resolution_name : StringName = &"") -> bool: if has_resolution(resolution_value): return true var res_dict := { value = resolution_value, name = &"" } var display_name := "%sx%s" % [resolution_value.x, resolution_value.y] if not resolution_name.is_empty(): res_dict.name = resolution_name display_name = "%s (%s)" % [display_name, resolution_name] res_dict.display_name = StringName(display_name) if resolution_value.x < minimum_resolution.x or resolution_value.y < minimum_resolution.y: push_error("Resolution %s is smaller than minimum (%sx%s)" % [res_dict.display_name, minimum_resolution.x, minimum_resolution.y]) return false resolution_added.emit(resolution_value, resolution_name, display_name) _resolutions[resolution_value] = res_dict return true func get_resolution_value_list() -> Array: var list := _resolutions.keys() list.sort_custom(func(a, b): return a > b) return list func get_resolution_name(resolution_value : Vector2i) -> StringName: return _resolutions.get(resolution_value, { name = &"unknown resolution" }).name func get_resolution_display_name(resolution_value : Vector2i) -> StringName: return _resolutions.get(resolution_value, { display_name = &"unknown resolution" }).display_name func get_resolution_value_from_string(resolution_string : String) -> Vector2i: if not resolution_string.is_empty(): for resolution in _resolutions.values(): if resolution_string == resolution.name or resolution_string == resolution.display_name: return resolution.value var result := _regex.search(resolution_string) if result: return Vector2i(result.get_string(1).to_int(), result.get_string(2).to_int()) return error_resolution func get_current_resolution() -> Vector2i: var window := get_viewport().get_window() match window.mode: Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: return window.content_scale_size _: return window.size func set_resolution(resolution : Vector2i) -> void: if not has_resolution(resolution): push_warning("Setting resolution to non-standard value %sx%s" % [resolution.x, resolution.y]) var window := get_viewport().get_window() if get_current_resolution() != resolution: resolution_changed.emit(resolution) match window.mode: Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: window.content_scale_size = resolution _: window.size = resolution window.content_scale_size = Vector2i(0,0) func reset_resolution() -> void: set_resolution(get_current_resolution())