extends Control @export var _model_manager : ModelManager @export var _game_session_menu : Control func _ready() -> void: Events.Options.load_settings_from_file() if GameSingleton.start_game_session() != OK: push_error("Failed to setup game") _model_manager.generate_units() _model_manager.generate_buildings() func _process(_delta : float) -> void: GameSingleton.try_tick() # REQUIREMENTS: # * SS-42 func _on_game_session_menu_button_pressed() -> void: _game_session_menu.visible = !_game_session_menu.visible