[gd_scene load_steps=8 format=3 uid="uid://dkehmdnuxih2r"] [ext_resource type="Script" path="res://src/Game/GameSession/MapView.gd" id="1_exccw"] [ext_resource type="Shader" path="res://src/Game/GameSession/TerrainMap.gdshader" id="1_upocn"] [ext_resource type="Script" path="res://src/Game/GameSession/MapText.gd" id="2_13bgq"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"] render_priority = 0 shader = ExtResource("1_upocn") shader_parameter/province_shape_subdivisions = null shader_parameter/hover_index = null shader_parameter/selected_index = null shader_parameter/parchment_mix = null shader_parameter/terrain_tile_factor = null shader_parameter/stripe_tile_factor = null shader_parameter/overlay_tile_factor = null [sub_resource type="MapMesh" id="MapMesh_3gtsd"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_irk50"] albedo_color = Color(0, 0, 0, 1) [sub_resource type="PlaneMesh" id="PlaneMesh_fnhgl"] material = SubResource("StandardMaterial3D_irk50") size = Vector2(6, 2) [node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance", "_map_background_instance", "_map_text")] editor_description = "SS-73" script = ExtResource("1_exccw") _camera = NodePath("MapCamera") _map_mesh_instance = NodePath("MapMeshInstance") _map_background_instance = NodePath("MapBackgroundInstance") _map_text = NodePath("MapText") [node name="MapCamera" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75) near = 0.01 [node name="MapText" type="Node3D" parent="." node_paths=PackedStringArray("_map_view")] script = ExtResource("2_13bgq") _map_view = NodePath("..") [node name="MapMeshInstance" type="MeshInstance3D" parent="."] editor_description = "FS-343" transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) material_override = SubResource("ShaderMaterial_tayeg") mesh = SubResource("MapMesh_3gtsd") [node name="MapBackgroundInstance" type="MeshInstance3D" parent="."] transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, -1, 0) mesh = SubResource("PlaneMesh_fnhgl") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 10, 10) light_energy = 1.5 light_bake_mode = 0 sky_mode = 1 [connection signal="detailed_view_changed" from="." to="MapText" method="set_visible"]