extends SettingRevertButton # REQUIREMENTS # * UIFUN-21 # * UIFUN-28 # * UIFUN-301 # * UIFUN-302 @export var default_value : Vector2i = Resolution.error_resolution func _find_resolution_index_by_value(value : Vector2i) -> int: for item_index in item_count: if get_item_metadata(item_index) == value: return item_index return -1 func _sync_resolutions( value : Vector2i = Resolution.error_resolution, _resolution_name = null, _resolution_display_name = null ) -> void: clear() default_selected = -1 selected = -1 var resolution_list := Resolution.get_resolution_value_list() if value != Resolution.error_resolution: resolution_list.append(value) for resolution_value in resolution_list: var display_name := "%sx%s" % [resolution_value.x, resolution_value.y] var resolution_name := Resolution.get_resolution_name(resolution_value) if resolution_name == &"Default": display_name = "Default (%s)" % resolution_name if not resolution_name.is_empty(): display_name = "%s (%s)" % [display_name, resolution_name + (", Default" if resolution_value == default_value else "")] add_item(display_name) set_item_metadata(item_count - 1, resolution_value) if resolution_value == default_value: default_selected = item_count - 1 if resolution_value == Resolution.get_current_resolution(): selected = item_count - 1 if default_selected == -1: default_selected = item_count - 1 if selected == -1: selected = default_selected func _setup_button() -> void: Resolution.resolution_added.connect(_sync_resolutions) if default_value.x <= 0: default_value.x = ProjectSettings.get_setting("display/window/size/viewport_width") if default_value.y <= 0: default_value.y = ProjectSettings.get_setting("display/window/size/viewport_height") if not Resolution.has_resolution(default_value): Resolution.add_resolution(default_value, &"Default") else: _sync_resolutions() func _get_value_for_file(select_value : int) -> Variant: if _valid_index(select_value): return get_item_metadata(select_value) else: return null func _set_value_from_file(load_value) -> void: var target_resolution := Resolution.error_resolution match typeof(load_value): TYPE_VECTOR2I: target_resolution = load_value TYPE_STRING, TYPE_STRING_NAME: target_resolution = Resolution.get_resolution_value_from_string(load_value) if target_resolution != Resolution.error_resolution: selected = _find_resolution_index_by_value(target_resolution) if selected != -1: return if Resolution.add_resolution(target_resolution): Resolution.set_resolution(target_resolution) return push_error("Setting value '%s' invalid for setting [%s] %s" % [load_value, section_name, setting_name]) selected = default_selected func _on_option_selected(index : int, by_user : bool) -> void: if _valid_index(index): if by_user: print("Start Revert Countdown!") revert_dialog.show_dialog.call_deferred(self) previous_index = _find_resolution_index_by_value(Resolution.get_current_resolution()) Resolution.set_resolution(get_item_metadata(index)) else: push_error("Invalid ResolutionSelector index: %d" % index) reset_setting(not by_user)