extends Control @export var _song_selector_button : OptionButton @export var _progress_slider : HSlider @export var _previous_song_button : Button @export var _play_pause_button : Button @export var _next_song_button : Button @export var _visbility_button : Button var _is_user_dragging_progress_slider : bool = false func _ready(): for songName in MusicConductor.get_all_song_names(): _song_selector_button.add_item(songName, _song_selector_button.item_count) _on_song_set(MusicConductor.get_current_song_index()) MusicConductor.song_started.connect(_on_song_set) MusicConductor.song_paused.connect(_update_play_pause_button) MusicConductor.song_scrubbed.connect(_update_play_pause_button) _set_music_player_visible(MusicConductor.is_music_player_visible) func _on_song_set(track_id : int) -> void: _song_selector_button.selected = track_id _update_play_pause_button() func _process(_delta): if !_is_user_dragging_progress_slider: _progress_slider.value = MusicConductor.get_current_song_progress_percentage() func _update_play_pause_button(_arg1 = null, _arg2 = null): _play_pause_button.text = "◼" if MusicConductor.is_paused() else "▶" func _on_play_pause_button_pressed(): MusicConductor.toggle_play_pause() # REQUIREMENTS # * UIFUN-93 func _on_next_song_button_pressed(): MusicConductor.select_next_song() # REQUIREMENTS # * UIFUN-94 func _on_previous_song_button_pressed(): MusicConductor.select_previous_song() # REQUIREMENTS # * UIFUN-95 func _on_option_button_item_selected(index): MusicConductor.start_song_by_index(index) func _on_progress_slider_drag_started(): _is_user_dragging_progress_slider = true func _on_progress_slider_drag_ended(_value_changed): MusicConductor.scrub_song_by_percentage(_progress_slider.value) _is_user_dragging_progress_slider = false func _set_music_player_visible(is_player_visible : bool) -> void: MusicConductor.is_music_player_visible = is_player_visible _visbility_button.text = "⬆️" if is_player_visible else "⬇" _song_selector_button.visible = is_player_visible _progress_slider.visible = is_player_visible _previous_song_button.visible = is_player_visible _play_pause_button.visible = is_player_visible _next_song_button.visible = is_player_visible # REQUIREMENTS # * UIFUN-91 func _on_music_ui_visibility_button_pressed(): _set_music_player_visible(not MusicConductor.is_music_player_visible)