extends Control signal splash_end @export var _splash_finish : TextureRect @export var _splash_image : TextureRect @export var _splash_video : VideoStreamPlayer func _process(_delta): var stream_texture := _splash_video.get_video_texture() if stream_texture != null and not stream_texture.get_image().is_invisible(): _splash_image.hide() _splash_finish.show() set_process(false) func _input(event): if (event is InputEventKey\ or event is InputEventMouse\ or event is InputEventScreenTouch\ or event is InputEventJoypadButton) and event.is_pressed(): _splash_finish.hide() _on_splash_startup_finished() accept_event() func _on_splash_startup_finished(): set_process_input(false) splash_end.emit() var tween := create_tween() tween.tween_property(self, "modulate:a", 0, 0.5) tween.tween_callback(self.queue_free)