[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bl2arkbisbk8f"] [ext_resource type="Shader" path="res://src/Game/Theme/PieChart/PieChart.gdshader" id="1_j23w0"] [resource] resource_name = "Piechart_shader" shader = ExtResource("1_j23w0") shader_parameter/radius = 0.5 shader_parameter/shadow_displacement = Vector2(0.75, 0.75) shader_parameter/shadow_tightness = 10.0 shader_parameter/shadow_radius = 0.8 shader_parameter/shadow_thickness = 1.0 shader_parameter/stopAngles = [3.14159, 5.02655, 6.28319] shader_parameter/colours = [Vector3(0, 0, 1), Vector3(1, 1, 0), Vector3(0.4, 0, 0.6)] shader_parameter/trim_colour = Vector3(0, 0, 0) shader_parameter/trim_size = 0.02 shader_parameter/gradient_falloff = 3.6 shader_parameter/gradient_base = 3.1 shader_parameter/donut = false shader_parameter/donut_inner_trim = true shader_parameter/donut_inner_radius = 0.25