extends PanelContainer @export var _main_menu_scene : PackedScene signal options_button_pressed # REQUIREMENTS: # * SS-47 # * UIFUN-69 func _on_main_menu_confirmed() -> void: # TODO - reset map when going back to main menu get_tree().change_scene_to_packed(_main_menu_scene) # REQUIREMENTS: # * SS-48 # * UIFUN-70 func _on_quit_confirmed() -> void: get_tree().quit() # REQUIREMENTS: # * SS-7, SS-46 # * UIFUN-11 func _on_options_button_pressed() -> void: hide() options_button_pressed.emit()