extends PanelContainer signal close_button_pressed @export var _main_menu_scene : PackedScene func _ready(): print("GameSessionMenu ready") # REQUIREMENTS: # * SS-47 # * UIFUN-69 func _on_to_main_menu_pressed(): get_tree().change_scene_to_packed(_main_menu_scene) # REQUIREMENTS: # * UIFUN-69 func _on_close_button_pressed(): close_button_pressed.emit()