extends PanelContainer #UI-74 UI-75 UI-76 UI-77 @export var _longform_date_button : Button @export var _play_pause_display_button : Button @export var _decrease_speed_button : Button @export var _increase_speed_button : Button var is_game_paused : bool = true # Called when the node enters the scene tree for the first time. func _ready(): _update_playpause_button() func _update_playpause_button(): _play_pause_display_button.text = "⏸️" if is_game_paused else "▶" print("Game is paused" if is_game_paused else "Game is advancing") func _on_decrease_speed_button_pressed(): print("Decrease speed") func _on_increase_speed_button_pressed(): print("Increase speed") func _on_play_pause_display_button_pressed(): is_game_paused = !is_game_paused _update_playpause_button() func _on_longform_date_label_pressed(): is_game_paused = !is_game_paused _update_playpause_button()