[gd_scene load_steps=10 format=3 uid="uid://dkehmdnuxih2r"] [ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"] [ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"] [ext_resource type="Texture2D" uid="uid://dw3sykhcyw2v7" path="res://art/terrain/Basemap.png" id="3_tw3yw"] [ext_resource type="Texture2D" uid="uid://bds8jrlnde3mm" path="res://art/terrain/Height.png" id="4_2d2pi"] [ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://art/terrain/terrain.png" id="4_eahcr"] [ext_resource type="PackedScene" uid="uid://b35mxcc3d74di" path="res://src/GameSession/Water/WaterPlane.tscn" id="6_b5h2h"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"] render_priority = 0 shader = ExtResource("1_upocn") shader_parameter/hover_index = null shader_parameter/selected_index = null shader_parameter/height_ratio = 0.014 shader_parameter/base_ratio = 0.01 shader_parameter/terrain_tex = ExtResource("4_eahcr") shader_parameter/basemap = ExtResource("3_tw3yw") shader_parameter/heightmap = ExtResource("4_2d2pi") [sub_resource type="MapMesh" id="MapMesh_3gtsd"] subdivide_width = 1500 subdivide_depth = 750 [sub_resource type="QuadMesh" id="QuadMesh_f5kgg"] size = Vector2(40, 10) orientation = 1 [node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")] editor_description = "SS-73" script = ExtResource("1_exccw") _camera = NodePath("MapCamera") _map_mesh_instance = NodePath("MapMeshInstance") [node name="MapCamera" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75) [node name="MapMeshInstance" type="MeshInstance3D" parent="."] editor_description = "FS-343" transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) material_override = SubResource("ShaderMaterial_tayeg") mesh = SubResource("MapMesh_3gtsd") [node name="Water" parent="." instance=ExtResource("6_b5h2h")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.08, 0) mesh = SubResource("QuadMesh_f5kgg")