[gd_scene load_steps=6 format=3 uid="uid://dkehmdnuxih2r"] [ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"] [ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"] [ext_resource type="Texture2D" uid="uid://ckf222w5usrsu" path="res://art/terrain/farmlands.png" id="3_47mq1"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"] render_priority = 0 shader = ExtResource("1_upocn") shader_parameter/hover_index = null shader_parameter/selected_index = null shader_parameter/terrain_tile_factor = null shader_parameter/farmlands_tex = ExtResource("3_47mq1") [sub_resource type="MapMesh" id="MapMesh_3gtsd"] [node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")] editor_description = "SS-73" script = ExtResource("1_exccw") _camera = NodePath("MapCamera") _map_mesh_instance = NodePath("MapMeshInstance") [node name="MapCamera" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75) near = 0.01 [node name="MapMeshInstance" type="MeshInstance3D" parent="."] editor_description = "FS-343" transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) material_override = SubResource("ShaderMaterial_tayeg") mesh = SubResource("MapMesh_3gtsd")