[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://gq8n64t6y4go"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_0fbhj"] noise_type = 3 seed = 2 frequency = 0.011 fractal_type = 2 [resource] seamless = true as_normal_map = true bump_strength = 1.5 noise = SubResource("FastNoiseLite_0fbhj")