extends SettingOptionButton @export var default_value : float = GuiScale.error_guiscale func _find_guiscale_index_by_value(value : float) -> int: for item_index in item_count: if get_item_metadata(item_index) == value: return item_index return -1 func _sync_guiscales(to_select:float=GuiScale.get_current_guiscale()) -> void: clear() default_selected = -1 selected = -1 for guiscale_value in GuiScale.get_guiscale_value_list(): add_item(GuiScale.get_guiscale_display_name(guiscale_value)) set_item_metadata(item_count - 1, guiscale_value) if guiscale_value == default_value: default_selected = item_count - 1 if guiscale_value == to_select: selected = item_count - 1 if default_selected == -1: default_selected = item_count - 1 if selected == -1: selected = default_selected func _setup_button(): print("Setup Gui scales Button") if default_value <= 0: #TODO: verify this project setting is what we actually want #print("get default from project settings, default was %f",default_value) default_value = ProjectSettings.get_setting("display/window/stretch/scale") GuiScale.add_guiscale(default_value,&"default") _sync_guiscales() func _get_value_for_file(select_value : int): if _valid_index(select_value): return get_item_metadata(select_value) else: return null func _set_value_from_file(load_value): #no need to match types like resolution does since we don't #intend on supporting strings var target_guiscale = load_value selected = _find_guiscale_index_by_value(target_guiscale) if selected != -1:return if GuiScale.add_guiscale(target_guiscale): _sync_guiscales(target_guiscale) return push_error("Setting value '%s' invalid for setting [%s] %s" % [load_value, section_name, setting_name]) selected = default_selected func _on_item_selected(index:int): if _valid_index(index): print("Change GUI scale on selector index: %d" % index) GuiScale.set_guiscale(get_item_metadata(index)) else: push_error("Invalid GuiScaleSelector index: %d" % index) reset_setting()