extends Control # Called when the node enters the scene tree for the first time. func _ready(): print("TODO: Load user settings!") pass # Replace with function body. ## Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_resolution_selector_item_selected(index): print("Selected index: %d" % index) func _on_screen_mode_selector_item_selected(index): print("Selected index: %d" % index) func _on_monitor_display_selector_item_selected(index): print("Selected index: %d" % index) func _on_music_volume_value_changed(value): print("Music: %f" % value) func _on_sfx_volume_value_changed(value): print("SFX: %f" % value) func _on_ear_exploder_toggled(button_pressed): print("KABOOM!!!" if button_pressed else "DEFUSED!!!") func _on_save_settings_button_pressed(): print("TODO: save current settings!") func _on_back_button_pressed(): get_tree().change_scene_to_file("res://src/MainMenu.tscn") func _on_spin_box_value_changed(value): print("Spinbox: %d" % value)