1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
|
# Project Structure Guide
## CPP Structure
All C++ files are in the OpenVic/extension/ directory
Please see the [C++ Styleguide](./styleguide-cpp.md) for more details
## Godot Structure
All godot files are in the OpenVic/game directory
### Directories
* r/, root/, res/, res://
* The root directory of the Godot Project
* u/, user/, user://
* The user directory used by the project (Platform specific)
* Windows u/ - %APPDATA%/OpenVic/
* MacOS u/ - ~/Library/Application Support/OpenVic/
* Linux u/ - ~/.local/share/OpenVic/
* d/, data/, common/ - The data directory used to store data files
* can be a subdirectory of root/ - root/common/
* can be a subdirectory of user/ - user/common/
* files in this directory should not be included in the godot export, but as external files in the same directory as the executable
### Definitions
* core - OpenVic without modification
* mod - OpenVic with changes in files to modify the gameplay experience
* scene - godot engine scene object
* script - godot engine gdscript object
* resource - godot engine resource object
* asset - static file generally used as is within the project - art, music etc.
* data file - static file that holds data or information that needs to be processed to be used - economy good information, province names etc.
### OpenVic File Extensions
* ovd - OpenVic data file
* ovb - OpenVic binary file
### When to use root/
Any files that are integral to the basic functionality of the project, with the condition
that these files are immutable. The application should only ever read from these files.
#### Examples
* Core art assets - good icons, 3D models etc.
* Core sound assets - soundtrack, sfx etc.
* Core simulation files - goods, pops etc.
* Core map files - terrain, provinces etc.
#### Rule of thumb
Files that are not modified by the running application should be in root/
### When to use user/
* Any file that has a mutable state within the game needs to be stored in user/ to avoid
permissions issues. I.e. if the application writes to these files in any capacity
* Any overloaded data through the use of mods should be stored in user/ to maintain project integrity.
* Game cache data should be written to user/
* Files generated at runtime by the application need to be stored in user/ to avoid permission issues.
#### Rule of thumb
Files that are modified by the running application should be in user/
### When to use data/
* Any data file that gets read in by the program
* Any data file that expresses game conditions
* Can be used within both root/ and user/ - see above rules to know when
#### Rule of thumb
Any sort of modifiable data file should be in data/, core files will be in root/ and mod files will be in data/
### Scene, Scripts, and Resources Organization
No scene files should be in the root/src/ directory
Resources, scripts etc. that are used universally across the application should have a distinct subdirectory
within root/src/
Scene files should be stored in subdirectories of root/src/ organized by the relevancy to each other
Complex Scenes that make use of a top level management system should use further subdirectories
to organize their structure
Resources, scenes, scripts etc. used exclusively within that scene should be stored in the scenes subdirectory
A scene and its script should always be together within the directory i.e. no /scripts/ and /scenes/ directories should exist within
the project somewhere.
Example:
```
root/
|- src/
|- Theme/
| |- ButtonNormal.tres
| |- ButtonHover.tres
| |- ButtonDisabled.tres
|- Utility/
| |- Math.gd
|- Menu/
| |- MenuManager.tscn
| |- MenuManager.gd
| |- MainMenu/
| | |- MainMenu.tscn
| | |- MainMenu.gd
| | |- MainMenuFont.ttf
| | |- MainMenuLabel.tres
| |- SettingsMenu/
| | |- Settings.tscn
| | |- Settings.gd
| | |- Resolution/
| | | |- ResolutionSelector.gd
| | |- Volume/
| | | |- VolumeGrid.tscn
| | | |- VolumeGrid.gd
```
#### Naming Convention
Subdirectories for Godot files should be PascalCase.
```
root/src/GameSession/
```
File names should be PascalCase.
```
root/src/GameSession/Map.tscn
```
### Asset Organization
Note: Asset files should not be exported with Godot in a pck file. They should be downloaded via an installer or handled in a similar
fashion to the data files and their exclusion from the export
Asset files should be organized within a relevant category from root/
```
root/images/
root/audio/
root/models/
```
Asset files should be organized in a subdirectory that specifies it's relevancy within the application.
```
root/art/economy/
root/art/military/
root/audio/sfx/
root/audio/music/
```
#### Naming Convention
Asset file subdirectories should be snake_case.
```
root/art/icons/goods/
```
Asset files should be PascalCase for their name.
```
TheCrown.mp3
Coal.png
```
### Data File Organization
All data files should be in the root/common/ directory.
Data files should be organized by category.
```
root/common/map/
root/common/technology/
root/common/pop/
```
Data files that are plain text should have the ovd file extension.
```
root/common/pop/soldier.ovd
```
Data files that are complex data like a bitmap should make use of the standard file extension for that data
```
root/common/map/provinces.bmp
```
Data files can be further organized by subdirectory.
```
root/common/economy/goods/Coal.ovd
```
#### Naming Convention
Data file subdirectories should be snake_case.
```
root/common/economy/technology/
```
Data files should be PascalCase.
```
root/common/economy/goods/Coal.txt
```
|