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# OpenVic2 C++ Style Guidelines

## Table of Contents
 1. [Why Style?](styleguide-cpp.md#1-why-style)

   1.1. [General Principles](styleguide-cpp.md#11-general-principles)

   1.2 [File Formatting](styleguide-cpp.md#12-file-formatting)

 2. [Conventions](styleguide-cpp.md#2-conventions)

   2.1. [Naming Conventions](styleguide-cpp.md#21-naming-conventions)

   2.2 [Do's and Don'ts](styleguide-cpp.md#22-dos-and-donts)

## 1. Why Style?
>“Programs are meant to be read by humans and only incidentally for computers to execute.”
> - H. Abelson and G. Sussman in [*Structure and Interpretation of Computer Programs*](https://en.wikipedia.org/wiki/Structure_and_Interpretation_of_Computer_Programs)

The purpose of this styleguide is to give a clear framework for other contributors, to minimize ambiguity, and to have a consistant way to convey the intent of code.

### 1.1. General Principles
- Prefer clarity over brevity
- [Don’t optimize prematurely](https://youtu.be/tKbV6BpH-C8)
- In cases of ambiguity, use your best judgement

### 1.2. File Formatting
Source code files should adhere to the following:

- Encoded in UTF-8
- Use tabs for indentation
- Use LF for end-of-line sequences
- No trailing whitespace (Lines which end in spaces or tabs)
- Any `#include` directives should be at the top of the file
- Any header files have the `.hpp` file extension
- Any implementation files have the `.cpp` file extension
- Code should be within the `OpenVic2` namespace (or a nested namespace)
- Any submodules or third-party utilities should be in the `OpenVic2/extension/deps` directory
- Groups of related source files should be kept in a sub-directory of `OpenVic2/extension/src`
- Any lines that are longer than 120 characters in length should be split across multiple lines

## 2. Conventions
### 2.1 Naming Conventions
| Item | Writing Convention | Example |
|--|--|--|
| Class names | Pascal Case | MyCoolExample |
| Struct names | Pascal Case | MyCoolExample |
| Variable and Attribute names | Camel Case | myCoolExample |
| Function and Method names | Camel Case | myCoolExample |
| Constants | Macro Case | MY_COOL_EXAMPLE |
| Macros | Macro Case | MY_COOL_EXAMPLE |
| Class or container type aliases | Pascal Case | MyCoolExample |
| Builtin or numeric type aliases | Camel Case ( `_t` suffix) | myCoolExample_t |
| Enum names | Pascal Case | MyCoolExample |
| Enum values | Pascal Case | MyCoolExample |


### 2.2 Do's and Don'ts
- Keep the opening scope brace on the same line
   ```c++
   //Correct
   if (condition) {
      //Cool things here
   }

   //Incorrect
   if (condition)
   {
      //cool things here
   }
   ```
- With arithmetic, relational, and logical operators keep spaces between variables and literals
   ```c++
   //Correct
   int myNumber = (someVariable + 10) % 3;

   //Incorrect
   int myNumber=(someVariable+10)%3;
   ```
- Prefix and postfix operators should be immediately attached to the affected variable
   ```c++
   //Correct
   for (int x = 0; x < 10; x++) {
      //Something cool
   }

   //Incorrect
   for (int x = 0; x < 10; x ++ ) {
      //Something cool
   }
   ```
- The content of classes should appear in the following order:
   - Type Aliases
   - Static (class-wide) atributes
   - Attributes
   - Constructors and Destructors
   - Static (class-wide) methods
   - Methods

   ```c++
   class Human {
      public:
      using name_t = std::string;

      private:
      static size_t numberOfHumans;

      public:
      name_t name;
      size_t age;
      size_t familyMembers;

      Human();
      ~Human();

      static bool isMoreHumansThan(size_t number);


      private:
      void coolPrivateMethod();

      public:
      void coolPublicMethod();
      void anotherCoolPublicMethod();

      inline bool isVotingAge() const {
         return age >= 18;
      }
   };
   ```
- Class visibility specifiers should be followed by the next declaration on a new line at the same indentation level
   - Group methods and attributes by their visibility specifier from most to least restrictive (`private`, `protected`, then `public`)
   ```c++
   class ExampleClass {
      //Attributes...

      private:
      void firstPrivateMethod();
      void secondPrivateMethod();
      void thirdPrivateMethod();

      protected:
      void firstProtectedMethod();
      void secondProtectedMethod();
      void thirdProtectedMethod();

      public:
      void firstPublicMethod();
      void secondPublicMethod();
      void thirdPublicMethod();
   };
   ```
- Methods which do not mutate an object's state should be marked as a `const` method
   ```c++
   //Correct
   bool RGBColour::isColourBlack() const {
      return redChannel == 0 && greenChannel == 0 && blueChannel == 0;
   }

   //Incorrect
   bool RGBColour::isColourBlack() {
      return redChannel == 0 && greenChannel == 0 && blueChannel == 0;
   }
   ```
- When argument or parameter lists are too long to easily fit on one line: begin the argument list on the next line, two indentation levels higher than the function's indentation.
   ```c++
   //Correct
   callingAFunctionWithAVeryLongNameAndManyArguments(
         longArgumentNameOne, longArgumentNameTwo, longArgumentNameThree,
         longArgumentNameFour, longArgumentNameFive, longArgumentNameSix,
         longArgumentNameSeven, longArgumentNameEight);

   //Incorrect
   callingAFunctionWithAVeryLongNameAndManyArguments(longArgumentNameOne, longArgumentNameTwo, longArgumentNameThree, longArgumentNameFour, longArgumentNameFive, longArgumentNameSix, longArgumentNameSeven, longArgumentNameEight);
   ```
- In header files, put `#pragma once` at the top of the file, not C-style header guards
   ```c++
   //Correct
   #pragma once
   /*
   header contents here
   */

   //Incorrect
   #ifndef MY_COOL_HEADER_H
   #define MY_COOL_HEADER_H
   /*
   header contents here
   */
   #endif
   ```
- Use enum classes, not plain enums
   ```c++
   //Correct
   enum class Colours { Red, Green, Blue, CharcoalGrey };

   //Incorrect
   enum Colours { Red, Green, Blue, CharcoalGrey };
   ```
- Use type aliases, not `typedef`s
   ```c++
   //Correct
   using MyContainer = std::vector<int>;
   using byte_t = unsigned char;

   //Incorrect
   typedef std::vector<int> MyContainer;
   typedef unsigned char byte_t;
   ```
- Use explicit types, do not use `auto`
   ```c++
   //Correct
   std::pair<int, int> coordinate = getPlayerLocation();

   //Incorrect
   auto coordinate = getPlayerLocation();
   ```
- Do not use C-style casts, instead use C++ casts (ie: `static_cast`, `const_cast`, `reinterpret_cast`)
   - `dynamic_cast` should only be used with caution
   ```c++
   //Correct
   int myNumber = static_cast<int>(someFloatValue);

   //Incorrect
   int myNumber = (int) someFloatValue;
   ```
- When declaring a pointer, put the asterisk immediately after the type, followed by a space and the variable name
   ```c++
   //Correct
   int* myPointer = &myNumber;

   //Incorrect
   int * myPointer = &myNumber;
   int *myPointer = &myNumber;
   int*myPointer = &myNumber;
   ```
- Do not declare multiple pointer variables on a single line
   ```c++
   //Correct
   int* p1;
   int* p2;

   //Incorrect
   int *p1, *p2;
   ```
- Keep the initialization of a variable and its declaration as close as possible, ideally on the same line.
   ```c++
   //Correct
   int myNumber = 23;

   //Incorrect
   int myNumber;
   myNumber = 23;
   ```
- For constant values that are computable at compile-time, use `constexpr` instead of the `const` keyword
   ```c++
   //Correct
   constexpr size_t UNIQUE_RGB_COLOURS = 256 * 256 * 256;

   //Incorrect
   const size_t UNIQUE_RGB_COLOURS = 256 * 256 * 256;
   ```
- The name of functions returning a boolean value should start with `is` or `has`; whichever makes the most sense.
   ```c++
   //Correct
   bool isEven(int num) {
      return num % 2 == 0;
   }

   //Incorrect
   bool even(int num) {
      return num % 2 == 0;
   }
   ```
- When a function parameter is being passed by const referance, put one space between the type and `const&`. If a parameter is passed by mutable reference do not put a space between the type and the `&`
   ```c++
   //Correct for a const reference
   bool hasLargeNumber(std::vector<int> const& numbers) {
      //some cool stuff
      return true;
   }

   //Incorrect for a const reference
   bool hasLargeNumber(std::vector<int>const& numbers) {
      //some cool stuff
      return true;
   }

   //Correct for a mutable reference
   bool hasLargeNumber(std::vector<int>& numbers) {
      //some cool stuff
      return true;
   }

   //Incorrect for a mutable reference
   bool hasLargeNumber(std::vector<int> & numbers) {
      //some cool stuff
      return true;
   }
   ```
-  The include order should be: C++ standard headers, followed by Godot headers, then OpenVic2 headers
   - C++ standard headers and Godot headers should be enclosed by angle brackets `<>`
   - OpenVic2 headers should be enclosed by double quotes `""`
   ```c++
   //Correct
   #include <vector>
   #include <string>
   #include <godot_cpp/classes/object.hpp>
   #include <godot_cpp/core/class_db.hpp>
   #include "openvic2/src/SampleHeader.hpp"
   #include "openvic2/src/SampleHeader2.hpp"

   //Incorrect
   #include "openvic2/src/SampleHeader.hpp"
   #include <godot_cpp/classes/object.hpp>
   #include "openvic2/src/SampleHeader2.hpp"
   #include <godot_cpp/core/class_db.hpp>
   #include <vector>
   #include <string>
   ```