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#pragma once
#include <godot_cpp/core/class_db.hpp>
namespace OpenVic {
class Checksum : public godot::Object {
GDCLASS(Checksum, godot::Object)
// BEGIN BOILERPLATE
inline static Checksum* _checksum = nullptr;
protected:
static void _bind_methods() {
godot::ClassDB::bind_method(godot::D_METHOD("get_checksum_text"), &Checksum::get_checksum_text);
}
public:
inline static Checksum* get_singleton() { return _checksum; }
inline Checksum() {
ERR_FAIL_COND(_checksum != nullptr);
_checksum = this;
}
inline ~Checksum() {
ERR_FAIL_COND(_checksum != this);
_checksum = nullptr;
}
// END BOILERPLATE
inline godot::String get_checksum_text() {
return godot::String("1234abcd");
}
};
}
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