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path: root/extension/src/GameSingleton.cpp
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#include "GameSingleton.hpp"

#include <godot_cpp/variant/utility_functions.hpp>
#include <godot_cpp/classes/file_access.hpp>
#include <godot_cpp/classes/json.hpp>

#include "openvic2/Logger.hpp"

using namespace godot;
using namespace OpenVic2;

#define ERR(x) ((x) == SUCCESS ? OK : FAILED)

GameSingleton* GameSingleton::singleton = nullptr;

void GameSingleton::_bind_methods() {
   ClassDB::bind_method(D_METHOD("load_province_identifier_file", "file_path"), &GameSingleton::load_province_identifier_file);
   ClassDB::bind_method(D_METHOD("load_water_province_file", "file_path"), &GameSingleton::load_water_province_file);
   ClassDB::bind_method(D_METHOD("load_region_file", "file_path"), &GameSingleton::load_region_file);
   ClassDB::bind_method(D_METHOD("load_province_shape_file", "file_path"), &GameSingleton::load_province_shape_file);
   ClassDB::bind_method(D_METHOD("finished_loading_data"), &GameSingleton::finished_loading_data);

   ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords);
   ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index);
   ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width);
   ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height);
   ClassDB::bind_method(D_METHOD("get_province_index_image"), &GameSingleton::get_province_index_image);
   ClassDB::bind_method(D_METHOD("get_province_colour_image"), &GameSingleton::get_province_colour_image);

   ClassDB::bind_method(D_METHOD("update_colour_image"), &GameSingleton::update_colour_image);
   ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count);
   ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &GameSingleton::get_mapmode_identifier);
   ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &GameSingleton::set_mapmode);

   ClassDB::bind_method(D_METHOD("expand_building", "province_index", "building_type_identifier"), &GameSingleton::expand_building);

   ClassDB::bind_method(D_METHOD("set_paused", "paused"), &GameSingleton::set_paused);
   ClassDB::bind_method(D_METHOD("toggle_paused"), &GameSingleton::toggle_paused);
   ClassDB::bind_method(D_METHOD("is_paused"), &GameSingleton::is_paused);
   ClassDB::bind_method(D_METHOD("increase_speed"), &GameSingleton::increase_speed);
   ClassDB::bind_method(D_METHOD("decrease_speed"), &GameSingleton::decrease_speed);
   ClassDB::bind_method(D_METHOD("can_increase_speed"), &GameSingleton::can_increase_speed);
   ClassDB::bind_method(D_METHOD("can_decrease_speed"), &GameSingleton::can_decrease_speed);
   ClassDB::bind_method(D_METHOD("get_longform_date"), &GameSingleton::get_longform_date);
   ClassDB::bind_method(D_METHOD("try_tick"), &GameSingleton::try_tick);

   ADD_SIGNAL(MethodInfo("state_updated"));
}

GameSingleton* GameSingleton::get_singleton() {
   return singleton;
}

/* REQUIREMENTS:
 * MAP-21, MAP-25
 */
GameSingleton::GameSingleton() : game_manager{ [this]() { emit_signal("state_updated"); } } {
   ERR_FAIL_COND(singleton != nullptr);
   singleton = this;

   Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(str.c_str()); });
   Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(str.c_str()); });

   using mapmode_t = std::pair<std::string, Mapmode::colour_func_t>;
   const std::vector<mapmode_t> mapmodes = {
      { "mapmode_province", [](Map const&, Province const& province) -> Province::colour_t { return province.get_colour(); } },
      { "mapmode_region", [](Map const&, Province const& province) -> Province::colour_t {
         Region const* region = province.get_region();
         if (region != nullptr) return region->get_colour();
         return province.get_colour();
      } },
      { "mapmode_terrain", [](Map const&, Province const& province) -> Province::colour_t {
         return province.is_water() ? 0x4287F5 : 0x0D7017;
      } },
      { "mapmode_index", [](Map const& map, Province const& province) -> Province::colour_t {
         const uint8_t f = static_cast<float>(province.get_index()) / static_cast<float>(map.get_province_count()) * 255.0f;
         return (f << 16) | (f << 8) | f;
      } }
   };
   for (mapmode_t const& mapmode : mapmodes)
      game_manager.map.add_mapmode(mapmode.first, mapmode.second);
   game_manager.map.lock_mapmodes();

   using building_type_t = std::tuple<std::string, Building::level_t, Timespan>;
   const std::vector<building_type_t> building_types = {
      { "building_fort", 4, 8 }, { "building_naval_base", 6, 15 }, { "building_railroad", 5, 10 }
   };
   for (building_type_t const& type : building_types)
      game_manager.building_manager.add_building_type(std::get<0>(type), std::get<1>(type), std::get<2>(type));
   game_manager.building_manager.lock_building_types();

}

GameSingleton::~GameSingleton() {
   ERR_FAIL_COND(singleton != this);
   singleton = nullptr;
}

static Error load_json_file(String const& file_description, String const& file_path, Variant& result) {
   result.clear();
   UtilityFunctions::print("Loading ", file_description, " file: ", file_path);
   const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ);
   Error err = FileAccess::get_open_error();
   if (err != OK || file.is_null()) {
      UtilityFunctions::push_error("Failed to load ", file_description, " file: ", file_path);
      return err == OK ? FAILED : err;
   }
   const String json_string = file->get_as_text();
   JSON json;
   err = json.parse(json_string);
   if (err != OK) {
      UtilityFunctions::push_error("Failed to parse ", file_description, " file as JSON: ", file_path,
         "\nError at line ", json.get_error_line(), ": ", json.get_error_message());
      return err;
   }
   result = json.get_data();
   return err;
}

using parse_json_entry_func_t = std::function<godot::Error (godot::String const&, godot::Variant const&)>;

static Error parse_json_dictionary_file(String const& file_description, String const& file_path,
   String const& identifier_prefix, parse_json_entry_func_t parse_entry) {
   Variant json_var;
   Error err = load_json_file(file_description, file_path, json_var);
   if (err != OK) return err;
   const Variant::Type type = json_var.get_type();
   if (type != Variant::DICTIONARY) {
      UtilityFunctions::push_error("Invalid ", file_description, " JSON: root has type ",
         Variant::get_type_name(type), " (expected Dictionary)");
      return FAILED;
   }
   Dictionary const& dict = json_var;
   const Array identifiers = dict.keys();
   for (int64_t idx = 0; idx < identifiers.size(); ++idx) {
      String const& identifier = identifiers[idx];
      Variant const& entry = dict[identifier];
      if (identifier.is_empty()) {
         UtilityFunctions::push_error("Empty identifier in ", file_description, " file with entry: ", entry);
         err = FAILED;
         continue;
      }
      if (!identifier.begins_with(identifier_prefix))
         UtilityFunctions::push_warning("Identifier in ", file_description, " file missing \"", identifier_prefix, "\" prefix: ", identifier);
      if (parse_entry(identifier, entry) != OK) err = FAILED;
   }
   return err;
}

Error GameSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) {
   const Variant::Type type = entry.get_type();
   Province::colour_t colour = Province::NULL_COLOUR;
   if (type == Variant::ARRAY) {
      Array const& colour_array = entry;
      if (colour_array.size() == 3) {
         for (int jdx = 0; jdx < 3; ++jdx) {
            Variant const& var = colour_array[jdx];
            if (var.get_type() != Variant::FLOAT) {
               colour = Province::NULL_COLOUR;
               break;
            }
            const double colour_double = var;
            if (std::trunc(colour_double) != colour_double) {
               colour = Province::NULL_COLOUR;
               break;
            }
            const int64_t colour_int = static_cast<int64_t>(colour_double);
            if (colour_int < 0 || colour_int > 255) {
               colour = Province::NULL_COLOUR;
               break;
            }
            colour = (colour << 8) | colour_int;
         }
      }
   } else if (type == Variant::STRING) {
      String const& colour_string = entry;
      if (colour_string.is_valid_hex_number()) {
         const int64_t colour_int = colour_string.hex_to_int();
         if (0 <= colour_int && colour_int <= 0xFFFFFF)
            colour = colour_int;
      }
   }
   if (colour == Province::NULL_COLOUR) {
      UtilityFunctions::push_error("Invalid colour for province identifier \"", identifier, "\": ", entry);
      return FAILED;
   }
   return ERR(game_manager.map.add_province(identifier.utf8().get_data(), colour));
}

Error GameSingleton::load_province_identifier_file(String const& file_path) {
   const Error err = parse_json_dictionary_file("province identifier", file_path, "prov_",
      [this](String const& identifier, Variant const& entry) -> Error {
         return _parse_province_identifier_entry(identifier, entry);
      });
   game_manager.map.lock_provinces();
   return err;
}

Error GameSingleton::_parse_region_entry(String const& identifier, Variant const& entry) {
   Error err = OK;
   Variant::Type type = entry.get_type();
   std::vector<std::string> province_identifiers;
   if (type == Variant::ARRAY) {
      Array const& province_array = entry;
      for (int64_t idx = 0; idx < province_array.size(); ++idx) {
         Variant const& province_var = province_array[idx];
         type = province_var.get_type();
         if (type == Variant::STRING) {
            String const& province_string = province_var;
            province_identifiers.push_back(province_string.utf8().get_data());
         } else {
            UtilityFunctions::push_error("Invalid province identifier for region \"", identifier, "\": ", entry);
            err = FAILED;
         }
      }
   }
   if (province_identifiers.empty()) {
      UtilityFunctions::push_error("Invalid province list for region \"", identifier, "\": ", entry);
      return FAILED;
   }
   return ERR(game_manager.map.add_region(identifier.utf8().get_data(), province_identifiers));
}

Error GameSingleton::load_region_file(String const& file_path) {
   const Error err = parse_json_dictionary_file("region", file_path, "region_",
      [this](String const& identifier, Variant const& entry) -> Error {
         return _parse_region_entry(identifier, entry);
      });
   game_manager.map.lock_regions();
   return err;
}

Error GameSingleton::load_province_shape_file(String const& file_path) {
   if (province_index_image.is_valid()) {
      UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path);
      return FAILED;
   }
   Ref<Image> province_shape_image;
   province_shape_image.instantiate();
   Error err = province_shape_image->load(file_path);
   if (err != OK) {
      UtilityFunctions::push_error("Failed to load province shape file: ", file_path);
      return err;
   }
   int32_t width = province_shape_image->get_width();
   int32_t height = province_shape_image->get_height();
   if (width < 1 || height < 1) {
      UtilityFunctions::push_error("Invalid dimensions (", width, "x", height, ") for province shape file: ", file_path);
      err = FAILED;
   }
   static constexpr Image::Format expected_format = Image::FORMAT_RGB8;
   const Image::Format format = province_shape_image->get_format();
   if (format != expected_format) {
      UtilityFunctions::push_error("Invalid format (", format, ", should be ", expected_format, ") for province shape file: ", file_path);
      err = FAILED;
   }
   if (err != OK) return err;
   err = ERR(game_manager.map.generate_province_index_image(width, height, province_shape_image->get_data().ptr()));

   PackedByteArray index_data_array;
   index_data_array.resize(width * height * sizeof(Province::index_t));
   std::vector<Province::index_t> const& province_index_data = game_manager.map.get_province_index_image();
   memcpy(index_data_array.ptrw(), province_index_data.data(), province_index_data.size());

   province_index_image = Image::create_from_data(width, height, false, Image::FORMAT_RG8, index_data_array);
   if (province_index_image.is_null()) {
      UtilityFunctions::push_error("Failed to create province ID image");
      err = FAILED;
   }

   if (update_colour_image() != OK) err = FAILED;

   return err;
}

void GameSingleton::finished_loading_data() {
   game_manager.finished_loading_data();
}

Error GameSingleton::load_water_province_file(String const& file_path) {
   Variant json_var;
   Error err = load_json_file("water province", file_path, json_var);
   if (err != OK) return err;
   Variant::Type type = json_var.get_type();
   if (type != Variant::ARRAY) {
      UtilityFunctions::push_error("Invalid water province JSON: root has type ",
         Variant::get_type_name(type), " (expected Array)");
      err = FAILED;
   } else {
      Array const& array = json_var;
      for (int64_t idx = 0; idx < array.size(); ++idx) {
         Variant const& entry = array[idx];
         type = entry.get_type();
         if (type != Variant::STRING) {
            UtilityFunctions::push_error("Invalid water province identifier: ", entry);
            err = FAILED;
            continue;
         }
         String const& identifier = entry;
         if (game_manager.map.set_water_province(identifier.utf8().get_data()) != SUCCESS)
            err = FAILED;
      }
   }
   game_manager.map.lock_water_provinces();
   return err;
}

int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const {
   const size_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width();
   const size_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height();
   return game_manager.map.get_province_index_at(x_mod_w, y_mod_h);
}

#define KEY(x) static const StringName x##_key = #x;
Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
   Province const* province = game_manager.map.get_province_by_index(index);
   if (province == nullptr) return {};
   KEY(province) KEY(region) KEY(life_rating) KEY(buildings)
   Dictionary ret;

   ret[province_key] = province->get_identifier().c_str();

   Region const* region = province->get_region();
   if (region != nullptr) ret[region_key] = region->get_identifier().c_str();

   ret[life_rating_key] = province->get_life_rating();

   std::vector<Building> const& buildings = province->get_buildings();
   if (!buildings.empty()) {
      Array buildings_array;
      buildings_array.resize(buildings.size());
      for (size_t idx = 0; idx < buildings.size(); ++idx) {
         KEY(building) KEY(level) KEY(expansion_state) KEY(start_date) KEY(end_date) KEY(expansion_progress)
         
         Dictionary building_dict;
         Building const& building = buildings[idx];
         building_dict[building_key] = building.get_identifier().c_str();
         building_dict[level_key] = static_cast<int32_t>(building.get_level());
         building_dict[expansion_state_key] = static_cast<int32_t>(building.get_expansion_state());
         building_dict[start_date_key] = static_cast<std::string>(building.get_start_date()).c_str();
         building_dict[end_date_key] = static_cast<std::string>(building.get_end_date()).c_str();
         building_dict[expansion_progress_key] = building.get_expansion_progress();

         buildings_array[idx] = building_dict;
      }
      ret[buildings_key] = buildings_array;
   }
   return ret;
}
#undef KEY

int32_t GameSingleton::get_width() const {
   return game_manager.map.get_width();
}

int32_t GameSingleton::get_height() const {
   return game_manager.map.get_height();
}

Ref<Image> GameSingleton::get_province_index_image() const {
   return province_index_image;
}

Ref<Image> GameSingleton::get_province_colour_image() const {
   return province_colour_image;
}

Error GameSingleton::update_colour_image() {
   static PackedByteArray colour_data_array;
   static constexpr int64_t colour_data_array_size = (Province::MAX_INDEX + 1) * 4;
   colour_data_array.resize(colour_data_array_size);

   Error err = OK;
   if (game_manager.map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw()) != SUCCESS)
      err = FAILED;

   static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4);
   if (province_colour_image.is_null())
      province_colour_image.instantiate();
   province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT,
      false, Image::FORMAT_RGBA8, colour_data_array);
   if (province_colour_image.is_null()) {
      UtilityFunctions::push_error("Failed to update province colour image");
      return FAILED;
   }
   return err;
}

int32_t GameSingleton::get_mapmode_count() const {
   return game_manager.map.get_mapmode_count();
}

String GameSingleton::get_mapmode_identifier(int32_t index) const {
   Mapmode const* mapmode = game_manager.map.get_mapmode_by_index(index);
   if (mapmode != nullptr) return mapmode->get_identifier().c_str();
   return String{};
}

Error GameSingleton::set_mapmode(godot::String const& identifier) {
   Mapmode const* mapmode = game_manager.map.get_mapmode_by_identifier(identifier.utf8().get_data());
   if (mapmode == nullptr) {
      UtilityFunctions::push_error("Failed to set mapmode to: ", identifier);
      return FAILED;
   }
   mapmode_index = mapmode->get_index();
   return OK;
}

Error GameSingleton::expand_building(int32_t province_index, String const& building_type_identifier) {
   if (game_manager.expand_building(province_index, building_type_identifier.utf8().get_data()) != SUCCESS) {
      UtilityFunctions::push_error("Failed to expand ", building_type_identifier, " at province index ", province_index);
      return FAILED;
   }
   return OK;
}

void GameSingleton::set_paused(bool paused) {
   game_manager.clock.isPaused = paused;
}

void GameSingleton::toggle_paused() {
   game_manager.clock.isPaused = !game_manager.clock.isPaused;
}

bool GameSingleton::is_paused() const {
   return game_manager.clock.isPaused;
}

void GameSingleton::increase_speed() {
   game_manager.clock.increaseSimulationSpeed();
}

void GameSingleton::decrease_speed() {
   game_manager.clock.decreaseSimulationSpeed();
}

bool GameSingleton::can_increase_speed() const {
   return game_manager.clock.canIncreaseSimulationSpeed();
}

bool GameSingleton::can_decrease_speed() const {
   return game_manager.clock.canDecreaseSimulationSpeed();
}

String GameSingleton::get_longform_date() const {
   return static_cast<std::string>(game_manager.get_today()).c_str();
}

void GameSingleton::try_tick() {
   game_manager.clock.conditionallyAdvanceGame();
}