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#pragma once
#include <functional>
#include <godot_cpp/classes/image.hpp>
#include "openvic2/GameManager.hpp"
namespace OpenVic2 {
class GameSingleton : public godot::Object {
GDCLASS(GameSingleton, godot::Object)
static GameSingleton* singleton;
GameManager game_manager;
godot::Ref<godot::Image> province_index_image, province_colour_image;
Mapmode::index_t mapmode_index = 0;
godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry);
godot::Error _parse_region_entry(godot::String const& identifier, godot::Variant const& entry);
void _tick();
protected:
static void _bind_methods();
public:
static GameSingleton* get_singleton();
GameSingleton();
~GameSingleton();
godot::Error load_province_identifier_file(godot::String const& file_path);
godot::Error load_water_province_file(godot::String const& file_path);
godot::Error load_region_file(godot::String const& file_path);
godot::Error load_province_shape_file(godot::String const& file_path);
godot::Error setup();
int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const;
godot::Dictionary get_province_info_from_index(int32_t index) const;
int32_t get_width() const;
int32_t get_height() const;
godot::Ref<godot::Image> get_province_index_image() const;
godot::Ref<godot::Image> get_province_colour_image() const;
godot::Error update_colour_image();
int32_t get_mapmode_count() const;
godot::String get_mapmode_identifier(int32_t index) const;
godot::Error set_mapmode(godot::String const& identifier);
godot::Error expand_building(int32_t province_index, godot::String const& building_type_identifier);
void set_paused(bool paused);
void toggle_paused();
bool is_paused() const;
void increase_speed();
void decrease_speed();
bool can_increase_speed() const;
bool can_decrease_speed() const;
godot::String get_longform_date() const;
void try_tick();
};
}
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