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#pragma once
#include <godot_cpp/classes/translation.hpp>
namespace OpenVic2 {
class LoadLocalisation : public godot::Object {
GDCLASS(LoadLocalisation, godot::Object)
static LoadLocalisation* singleton;
godot::Error _load_file_into_translation(godot::String const& file_path, godot::Ref<godot::Translation> translation);
godot::Ref<godot::Translation> _get_translation(godot::String const& locale);
protected:
static void _bind_methods();
public:
static LoadLocalisation* get_singleton();
LoadLocalisation();
~LoadLocalisation();
godot::Error load_file(godot::String const& file_path, godot::String const& locale);
godot::Error load_locale_dir(godot::String const& dir_path, godot::String const& locale);
godot::Error load_localisation_dir(godot::String const& dir_path);
};
}
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