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#pragma once

#include <godot_cpp/classes/primitive_mesh.hpp>

namespace OpenVic {
   class MapMesh : public godot::PrimitiveMesh {
      GDCLASS(MapMesh, godot::PrimitiveMesh)

      float aspect_ratio = 2.0f, repeat_proportion = 0.5f;
      int32_t subdivide_w = 0, subdivide_d = 0;

   protected:
      static void _bind_methods();
      void _request_update();

   public:
      void set_aspect_ratio(const float ratio);
      float get_aspect_ratio() const;

      void set_repeat_proportion(const float proportion);
      float get_repeat_proportion() const;

      void set_subdivide_width(const int32_t divisions);
      int32_t get_subdivide_width() const;

      void set_subdivide_depth(const int32_t divisions);
      int32_t get_subdivide_depth() const;

      godot::AABB get_core_aabb() const;
      bool is_valid_uv_coord(godot::Vector2 const& uv) const;

      godot::Array _create_mesh_array() const override;
   };
}