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#pragma once

#include <godot_cpp/classes/image.hpp>
#include "openvic2/Map.hpp"

namespace OpenVic2 {
   class MapSingleton : public godot::Object {

      GDCLASS(MapSingleton, godot::Object)

      static MapSingleton* singleton;

      godot::Ref<godot::Image> province_shape_image;
      Map map;

   protected:
      static void _bind_methods();

   public:
      static MapSingleton* get_singleton();

      MapSingleton();
      ~MapSingleton();

      godot::Error load_province_identifier_file(godot::String const& file_path);
      godot::Error load_province_shape_file(godot::String const& file_path);
      godot::String get_province_identifier_from_colour(Province::colour_t colour);
      godot::Ref<godot::Image> get_province_shape_image() const;
   };
}