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#pragma once
#include <functional>
#include <godot_cpp/classes/image.hpp>
#include "openvic2/Map.hpp"
namespace OpenVic2 {
class MapSingleton : public godot::Object {
using parse_json_entry_func_t = std::function<godot::Error (godot::String const&, godot::Variant const&)>;
GDCLASS(MapSingleton, godot::Object)
static MapSingleton* singleton;
godot::Ref<godot::Image> province_index_image, province_colour_image;
Map map;
Mapmode::index_t mapmode_index = 0;
godot::Error parse_json_dictionary_file(godot::String const& file_description, godot::String const& file_path,
godot::String const& identifier_prefix, parse_json_entry_func_t parse_entry) const;
godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry);
godot::Error _parse_region_entry(godot::String const& identifier, godot::Variant const& entry);
protected:
static void _bind_methods();
public:
static MapSingleton* get_singleton();
MapSingleton();
~MapSingleton();
godot::Error load_province_identifier_file(godot::String const& file_path);
godot::Error load_region_file(godot::String const& file_path);
godot::Error load_province_shape_file(godot::String const& file_path);
Province* get_province_from_uv_coords(godot::Vector2 const& coords);
Province const* get_province_from_uv_coords(godot::Vector2 const& coords) const;
int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const;
godot::String get_province_identifier_from_uv_coords(godot::Vector2 const& coords) const;
int32_t get_width() const;
int32_t get_height() const;
godot::Ref<godot::Image> get_province_index_image() const;
godot::Ref<godot::Image> get_province_colour_image() const;
godot::Error update_colour_image();
int32_t get_mapmode_count() const;
godot::String get_mapmode_identifier(int32_t index) const;
godot::Error set_mapmode(godot::String const& identifier);
};
}
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