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#pragma once
#include <godot_cpp/core/class_db.hpp>
#include <vector>
#include <chrono>
#include "openvic2/Date.hpp"
namespace OpenVic2 {
class Simulation : public godot::Object {
GDCLASS(Simulation, godot::Object)
std::vector<uint64_t> exampleProvinces;
enum class Speed { Speed1 = 4000, Speed2 = 3000, Speed3 = 2000, Speed4 = 1000, Speed5 = 100, Speed6 = 1 };
std::chrono::time_point<std::chrono::high_resolution_clock> lastPolledTime;
bool isPaused;
Speed currentSpeed;
Date inGameDate;
//BEGIN BOILERPLATE
inline static Simulation* _simulation = nullptr;
protected:
static void _bind_methods() {
godot::ClassDB::bind_method(godot::D_METHOD("conductSimulationStep"), &Simulation::conductSimulationStep);
godot::ClassDB::bind_method(godot::D_METHOD("queryProvinceSize"), &Simulation::queryProvinceSize);
}
public:
inline static Simulation* get_singleton() { return _simulation; }
inline Simulation() : inGameDate(1836, 1, 1) {
ERR_FAIL_COND(_simulation != nullptr);
_simulation = this;
this->lastPolledTime = std::chrono::high_resolution_clock::now();
this->isPaused = false;
this->currentSpeed = Speed::Speed1;
exampleProvinces.resize(10, 1);
}
inline ~Simulation() {
ERR_FAIL_COND(_simulation != this);
_simulation = nullptr;
}
//END BOILERPLATE
void togglePauseState();
bool getPauseState();
void increaseSimulationSpeed();
void decreaseSimulationSpeed();
void setSimulationSpeed(Speed speed);
int getSimulationSpeed();
inline void conductSimulationStep() {
for (uint64_t x = 0; x < exampleProvinces.size(); x++) {
exampleProvinces[x] += (x + 1);
}
}
inline uint64_t queryProvinceSize(uint64_t provinceID) {
if (provinceID >= exampleProvinces.size()) {
return 0;
}
return exampleProvinces[provinceID];
}
void conditionallyAdvanceSimulation();
};
}
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