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#pragma once
#include <godot_cpp/classes/object.hpp>
#include <godot_cpp/core/class_db.hpp>
namespace OpenVic2 {
class TestSingleton : public godot::Object
{
GDCLASS(TestSingleton, godot::Object)
static TestSingleton* singleton;
protected:
static void _bind_methods();
public:
static TestSingleton* get_singleton();
TestSingleton();
~TestSingleton();
void hello_singleton();
};
}
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