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#pragma once
#include <godot_cpp/variant/string.hpp>
#include "openvic/Types.hpp"
#define ERR(x) ((x) == SUCCESS ? OK : FAILED)
namespace OpenVic {
inline std::string godot_to_std_string(godot::String const& str) {
return str.ascii().get_data();
}
inline godot::String std_to_godot_string(std::string const& str) {
return str.c_str();
}
}
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