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path: root/extension/src/openvic-extension/Checksum.hpp
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#pragma once

#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/object.hpp>
#include <godot_cpp/variant/string.hpp>

namespace OpenVic {
   class Checksum : public godot::Object {
      GDCLASS(Checksum, godot::Object)

      // BEGIN BOILERPLATE
      static inline Checksum* _checksum = nullptr;

   protected:
      static void _bind_methods();

   public:
      static Checksum* get_singleton();

      Checksum();
      ~Checksum();
      // END BOILERPLATE

      godot::String get_checksum_text();
   };
}