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path: root/extension/src/openvic-extension/LoadLocalisation.hpp
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#pragma once

#include <godot_cpp/classes/translation.hpp>

#include <openvic-simulation/dataloader/Dataloader.hpp>

namespace OpenVic {
   class LoadLocalisation : public godot::Object {

      GDCLASS(LoadLocalisation, godot::Object)

      static LoadLocalisation* singleton;

      godot::Error _load_file(godot::String const& file_path, godot::Ref<godot::Translation> translation) const;
      godot::Ref<godot::Translation> _get_translation(godot::String const& locale) const;

   protected:
      static void _bind_methods();

   public:
      static LoadLocalisation* get_singleton();

      LoadLocalisation();
      ~LoadLocalisation();

      godot::Error load_file(godot::String const& file_path, godot::String const& locale) const;
      godot::Error load_locale_dir(godot::String const& dir_path, godot::String const& locale) const;
      godot::Error load_localisation_dir(godot::String const& dir_path) const;

      static bool add_message(std::string_view key, Dataloader::locale_t locale, std::string_view localisation);
   };
}