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#pragma once
#include <godot_cpp/classes/control.hpp>
#include <openvic-simulation/interface/GUI.hpp>
#include "openvic-extension/singletons/AssetManager.hpp"
namespace OpenVic::GodotGUIBuilder {
bool generate_element(
GUI::Element const* element, godot::String const& name, AssetManager& asset_manager, godot::Control*& result
);
#define GEN_GUI_ARGS \
GUI::Element const& element, godot::String const& name, AssetManager& asset_manager, godot::Control*& result
bool generate_icon(GEN_GUI_ARGS);
bool generate_button(GEN_GUI_ARGS);
bool generate_checkbox(GEN_GUI_ARGS);
bool generate_text(GEN_GUI_ARGS);
bool generate_overlapping_elements(GEN_GUI_ARGS);
bool generate_listbox(GEN_GUI_ARGS);
bool generate_window(GEN_GUI_ARGS);
#undef GEN_GUI_ARGS
}
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