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#pragma once
#include <godot_cpp/classes/image_texture.hpp>
#include <openvic-simulation/interface/GFX.hpp>
#include "openvic-extension/utility/Utilities.hpp"
namespace OpenVic {
class GFXPieChartTexture : public godot::ImageTexture {
GDCLASS(GFXPieChartTexture, godot::ImageTexture)
using slice_t = std::pair<godot::Color, float>;
GFX::PieChart const* PROPERTY(gfx_pie_chart);
std::vector<slice_t> slices;
float total_weight;
godot::Ref<godot::Image> pie_chart_image;
static godot::StringName const& _slice_identifier_key();
static godot::StringName const& _slice_colour_key();
static godot::StringName const& _slice_weight_key();
godot::Error _generate_pie_chart_image();
protected:
static void _bind_methods();
public:
GFXPieChartTexture();
/* Set slices given an Array of Dictionaries, each with the following key-value entries:
* - colour: Color
* - weight: float */
godot::Error set_slices_array(godot::TypedArray<godot::Dictionary> const& new_slices);
/* Generate slice data from a distribution of HasIdentifierAndColour derived objects, sorted by their weight.
* The resulting Array of Dictionaries can be used as an argument for set_slices_array. */
template<std::derived_from<HasIdentifierAndColour> T>
static godot::TypedArray<godot::Dictionary> distribution_to_slices_array(fixed_point_map_t<T const*> const& dist) {
using namespace godot;
using entry_t = std::pair<T const*, fixed_point_t>;
std::vector<entry_t> sorted_dist;
sorted_dist.reserve(dist.size());
for (entry_t const& entry : dist) {
ERR_CONTINUE_MSG(
entry.first == nullptr, vformat("Null distribution key with value %f", entry.second.to_float())
);
sorted_dist.push_back(entry);
}
std::sort(sorted_dist.begin(), sorted_dist.end(), [](entry_t const& lhs, entry_t const& rhs) -> bool {
return lhs.second < rhs.second;
});
TypedArray<Dictionary> array;
for (auto const& [key, val] : sorted_dist) {
Dictionary sub_dict;
sub_dict[_slice_identifier_key()] = Utilities::std_view_to_godot_string(key->get_identifier());
sub_dict[_slice_colour_key()] = Utilities::to_godot_color(key->get_colour());
sub_dict[_slice_weight_key()] = val.to_float();
array.push_back(sub_dict);
}
return array;
}
/* Create a GFXPieChartTexture using the specified GFX::PieChart. Returns nullptr if gfx_pie_chart fails. */
static godot::Ref<GFXPieChartTexture> make_gfx_pie_chart_texture(GFX::PieChart const* gfx_pie_chart);
/* Reset gfx_pie_chart, flag_country and flag_type to nullptr/an empty string, and unreference all images.
* This does not affect the godot::ImageTexture, which cannot be reset to a null or empty image. */
void clear();
/* Set the GFX::PieChart and regenerate the pie chart image. */
godot::Error set_gfx_pie_chart(GFX::PieChart const* new_gfx_pie_chart);
/* Search for a GFX::PieChart with the specfied name and, if successful, set it using set_gfx_pie_chart. */
godot::Error set_gfx_pie_chart_name(godot::String const& gfx_pie_chart_name);
/* Return the name of the GFX::PieChart, or an empty String if it's null. */
godot::String get_gfx_pie_chart_name() const;
};
}
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