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#include "GFXSpriteTexture.hpp"
#include <godot_cpp/classes/rendering_server.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#include "openvic-extension/singletons/AssetManager.hpp"
#include "openvic-extension/utility/ClassBindings.hpp"
#include "openvic-extension/utility/UITools.hpp"
#include "openvic-extension/utility/Utilities.hpp"
using namespace godot;
using namespace OpenVic;
using OpenVic::Utilities::std_view_to_godot_string;
using OpenVic::Utilities::std_view_to_godot_string_name;
void GFXSpriteTexture::_bind_methods() {
OV_BIND_METHOD(GFXSpriteTexture::clear);
OV_BIND_METHOD(GFXSpriteTexture::set_gfx_texture_sprite_name, { "gfx_texture_sprite_name", "icon" }, DEFVAL(GFX::NO_FRAMES));
OV_BIND_METHOD(GFXSpriteTexture::get_gfx_texture_sprite_name);
OV_BIND_METHOD(GFXSpriteTexture::set_icon_index, { "new_icon_index" });
OV_BIND_METHOD(GFXSpriteTexture::set_toggled_icon, { "toggle" });
OV_BIND_METHOD(GFXSpriteTexture::get_icon_index);
OV_BIND_METHOD(GFXSpriteTexture::get_icon_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_index"), "set_icon_index", "get_icon_index");
}
GFXSpriteTexture::GFXSpriteTexture()
: gfx_texture_sprite { nullptr }, icon_index { GFX::NO_FRAMES }, icon_count { GFX::NO_FRAMES } {}
Ref<GFXSpriteTexture> GFXSpriteTexture::make_gfx_sprite_texture(GFX::TextureSprite const* gfx_texture_sprite, GFX::frame_t icon) {
Ref<GFXSpriteTexture> texture;
texture.instantiate();
ERR_FAIL_NULL_V(texture, nullptr);
ERR_FAIL_COND_V(texture->set_gfx_texture_sprite(gfx_texture_sprite, icon) != OK, nullptr);
return texture;
}
void GFXSpriteTexture::clear() {
gfx_texture_sprite = nullptr;
_clear_button_states();
icon_index = GFX::NO_FRAMES;
icon_count = GFX::NO_FRAMES;
cornered_tile_border_size = {};
}
Error GFXSpriteTexture::set_gfx_texture_sprite(GFX::TextureSprite const* new_gfx_texture_sprite, GFX::frame_t icon) {
if (gfx_texture_sprite != new_gfx_texture_sprite) {
if (new_gfx_texture_sprite == nullptr) {
clear();
return OK;
}
AssetManager* asset_manager = AssetManager::get_singleton();
ERR_FAIL_NULL_V(asset_manager, FAILED);
const StringName texture_file = std_view_to_godot_string_name(new_gfx_texture_sprite->get_texture_file());
/* Needed for GFXButtonStateTexture, AssetManager::get_texture will re-use this image from its internal cache. */
const Ref<Image> image = asset_manager->get_image(texture_file);
ERR_FAIL_NULL_V_MSG(image, FAILED, vformat("Failed to load image: %s", texture_file));
const Ref<ImageTexture> texture = asset_manager->get_texture(texture_file);
ERR_FAIL_NULL_V_MSG(texture, FAILED, vformat("Failed to load texture: %s", texture_file));
button_image = image;
gfx_texture_sprite = new_gfx_texture_sprite;
set_atlas(texture);
icon_index = GFX::NO_FRAMES;
GFX::IconTextureSprite const* const icon_texture_sprite = gfx_texture_sprite->cast_to<GFX::IconTextureSprite>();
if (icon_texture_sprite != nullptr) {
icon_count = icon_texture_sprite->get_no_of_frames();
} else {
icon_count = GFX::NO_FRAMES;
}
GFX::CorneredTileTextureSprite const* const cornered_tile_texture_sprite =
gfx_texture_sprite->cast_to<GFX::CorneredTileTextureSprite>();
if (cornered_tile_texture_sprite != nullptr) {
cornered_tile_border_size = Utilities::to_godot_ivec2(cornered_tile_texture_sprite->get_border_size());
} else {
cornered_tile_border_size = {};
}
}
return set_icon_index(icon);
}
Error GFXSpriteTexture::set_gfx_texture_sprite_name(String const& gfx_texture_sprite_name, GFX::frame_t icon) {
if (gfx_texture_sprite_name.is_empty()) {
return set_gfx_texture_sprite(nullptr);
}
GFX::Sprite const* sprite = UITools::get_gfx_sprite(gfx_texture_sprite_name);
ERR_FAIL_NULL_V(sprite, FAILED);
GFX::TextureSprite const* new_texture_sprite = sprite->cast_to<GFX::TextureSprite>();
ERR_FAIL_NULL_V_MSG(
new_texture_sprite, FAILED, vformat(
"Invalid type for GFX sprite %s: %s (expected %s)", gfx_texture_sprite_name,
std_view_to_godot_string(sprite->get_type()), std_view_to_godot_string(GFX::TextureSprite::get_type_static())
)
);
return set_gfx_texture_sprite(new_texture_sprite, icon);
}
String GFXSpriteTexture::get_gfx_texture_sprite_name() const {
return gfx_texture_sprite != nullptr ? std_view_to_godot_string(gfx_texture_sprite->get_name()) : String {};
}
Error GFXSpriteTexture::set_icon_index(int32_t new_icon_index) {
const Ref<Texture2D> atlas_texture = get_atlas();
ERR_FAIL_NULL_V(atlas_texture, FAILED);
const Vector2 size = atlas_texture->get_size();
if (icon_count <= GFX::NO_FRAMES) {
if (new_icon_index > GFX::NO_FRAMES) {
UtilityFunctions::push_warning("Invalid icon index ", new_icon_index, " for texture with no frames!");
}
icon_index = GFX::NO_FRAMES;
set_region({ {}, size });
} else {
if (GFX::NO_FRAMES < new_icon_index && new_icon_index <= icon_count) {
icon_index = new_icon_index;
} else {
icon_index = 1;
if (new_icon_index > icon_count) {
UtilityFunctions::push_warning(
"Invalid icon index ", new_icon_index, " out of count ", icon_count, " - defaulting to ", icon_index
);
}
}
set_region({ (icon_index - 1) * size.x / icon_count, 0, size.x / icon_count, size.y });
}
_update_button_states();
return OK;
}
Error GFXSpriteTexture::set_toggled_icon(bool toggled) {
return set_icon_index(toggled ? 2 : 1);
}
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