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#pragma once

#include <godot_cpp/classes/button.hpp>

#include <openvic-simulation/interface/GFXSprite.hpp>

#include "openvic-extension/classes/GFXButtonStateTexture.hpp"

namespace OpenVic {
   class GUIButton : public godot::Button {
      GDCLASS(GUIButton, godot::Button)

   protected:
      static void _bind_methods();

      godot::Error set_gfx_button_state_having_texture(godot::Ref<GFXButtonStateHavingTexture> const& texture);

   public:
      godot::Error set_gfx_font(GFX::Font const* gfx_font);
   };
}