1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
#include "GUIIcon.hpp"
#include "openvic-extension/utility/ClassBindings.hpp"
using namespace godot;
using namespace OpenVic;
void GUIIcon::_bind_methods() {
OV_BIND_METHOD(GUIIcon::get_gfx_sprite_texture);
OV_BIND_METHOD(GUIIcon::set_gfx_texture_sprite_name, { "gfx_texture_sprite_name", "icon" }, DEFVAL(GFX::NO_FRAMES));
OV_BIND_METHOD(GUIIcon::get_gfx_texture_sprite_name);
OV_BIND_METHOD(GUIIcon::set_icon_index, { "icon_index" });
OV_BIND_METHOD(GUIIcon::get_icon_index);
OV_BIND_METHOD(GUIIcon::set_toggled_icon, { "toggled" });
}
Error GUIIcon::set_gfx_texture_sprite(GFX::TextureSprite const* gfx_texture_sprite, GFX::frame_t icon) {
const bool needs_setting = gfx_sprite_texture.is_null();
if (needs_setting) {
gfx_sprite_texture.instantiate();
ERR_FAIL_NULL_V(gfx_sprite_texture, FAILED);
}
const Error err = gfx_sprite_texture->set_gfx_texture_sprite(gfx_texture_sprite, icon);
if (needs_setting) {
set_texture(gfx_sprite_texture);
}
return err;
}
Ref<GFXSpriteTexture> GUIIcon::get_gfx_sprite_texture() const {
ERR_FAIL_NULL_V(gfx_sprite_texture, nullptr);
return gfx_sprite_texture;
}
Error GUIIcon::set_gfx_texture_sprite_name(String const& gfx_texture_sprite_name, GFX::frame_t icon) {
const bool needs_setting = gfx_sprite_texture.is_null();
if (needs_setting) {
gfx_sprite_texture.instantiate();
ERR_FAIL_NULL_V(gfx_sprite_texture, FAILED);
}
const Error err = gfx_sprite_texture->set_gfx_texture_sprite_name(gfx_texture_sprite_name, icon);
if (needs_setting) {
set_texture(gfx_sprite_texture);
}
return err;
}
String GUIIcon::get_gfx_texture_sprite_name() const {
ERR_FAIL_NULL_V(gfx_sprite_texture, {});
return gfx_sprite_texture->get_gfx_texture_sprite_name();
}
Error GUIIcon::set_icon_index(GFX::frame_t icon_index) const {
ERR_FAIL_NULL_V(gfx_sprite_texture, FAILED);
return gfx_sprite_texture->set_icon_index(icon_index);
}
GFX::frame_t GUIIcon::get_icon_index() const {
ERR_FAIL_NULL_V(gfx_sprite_texture, FAILED);
return gfx_sprite_texture->get_icon_index();
}
Error GUIIcon::set_toggled_icon(bool toggled) const {
ERR_FAIL_NULL_V(gfx_sprite_texture, FAILED);
return gfx_sprite_texture->set_toggled_icon(toggled);
}
|