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path: root/extension/src/openvic-extension/classes/GUIIcon.cpp
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#include "GUIIcon.hpp"

#include "openvic-extension/utility/ClassBindings.hpp"

using namespace godot;
using namespace OpenVic;

void GUIIcon::_bind_methods() {
   OV_BIND_METHOD(GUIIcon::get_gfx_sprite_texture);

   OV_BIND_METHOD(GUIIcon::set_gfx_texture_sprite_name, { "gfx_texture_sprite_name", "icon" }, DEFVAL(GFX::NO_FRAMES));
   OV_BIND_METHOD(GUIIcon::get_gfx_texture_sprite_name);

   OV_BIND_METHOD(GUIIcon::set_icon_index, { "icon_index" });
   OV_BIND_METHOD(GUIIcon::get_icon_index);

   OV_BIND_METHOD(GUIIcon::set_toggled_icon, { "toggled" });
}

Error GUIIcon::set_gfx_texture_sprite(GFX::TextureSprite const* gfx_texture_sprite, GFX::frame_t icon) {
   const bool needs_setting = gfx_sprite_texture.is_null();

   if (needs_setting) {
      gfx_sprite_texture.instantiate();
      ERR_FAIL_NULL_V(gfx_sprite_texture, FAILED);
   }

   const Error err = gfx_sprite_texture->set_gfx_texture_sprite(gfx_texture_sprite, icon);

   if (needs_setting) {
      set_texture(gfx_sprite_texture);
   }

   return err;
}

Ref<GFXSpriteTexture> GUIIcon::get_gfx_sprite_texture() const {
   ERR_FAIL_NULL_V(gfx_sprite_texture, nullptr);

   return gfx_sprite_texture;
}

Error GUIIcon::set_gfx_texture_sprite_name(String const& gfx_texture_sprite_name, GFX::frame_t icon) {
   const bool needs_setting = gfx_sprite_texture.is_null();

   if (needs_setting) {
      gfx_sprite_texture.instantiate();
      ERR_FAIL_NULL_V(gfx_sprite_texture, FAILED);
   }

   const Error err = gfx_sprite_texture->set_gfx_texture_sprite_name(gfx_texture_sprite_name, icon);

   if (needs_setting) {
      set_texture(gfx_sprite_texture);
   }

   return err;
}

String GUIIcon::get_gfx_texture_sprite_name() const {
   ERR_FAIL_NULL_V(gfx_sprite_texture, {});

   return gfx_sprite_texture->get_gfx_texture_sprite_name();
}

Error GUIIcon::set_icon_index(GFX::frame_t icon_index) const {
   ERR_FAIL_NULL_V(gfx_sprite_texture, FAILED);

   return gfx_sprite_texture->set_icon_index(icon_index);
}

GFX::frame_t GUIIcon::get_icon_index() const {
   ERR_FAIL_NULL_V(gfx_sprite_texture, FAILED);

   return gfx_sprite_texture->get_icon_index();
}

Error GUIIcon::set_toggled_icon(bool toggled) const {
   ERR_FAIL_NULL_V(gfx_sprite_texture, FAILED);

   return gfx_sprite_texture->set_toggled_icon(toggled);
}