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#pragma once
#include <godot_cpp/classes/container.hpp>
#include <openvic-simulation/interface/GUI.hpp>
#include "openvic-extension/classes/GUIScrollbar.hpp"
namespace OpenVic {
class GUIListBox : public godot::Container {
GDCLASS(GUIListBox, godot::Container)
GUI::ListBox const* PROPERTY(gui_listbox);
GUIScrollbar* scrollbar;
/* The children_data index of the topmost visible child element. */
int32_t PROPERTY(scroll_index);
int32_t PROPERTY(max_scroll_index);
bool PROPERTY_CUSTOM_PREFIX(fixed, is);
int32_t PROPERTY(fixed_item_count);
int32_t PROPERTY(fixed_visible_items);
real_t PROPERTY(fixed_item_height);
static godot::StringName const& _signal_scroll_index_changed();
godot::Error _calculate_max_scroll_index(bool signal);
godot::Error _update_child_positions();
protected:
static void _bind_methods();
void _notification(int what);
public:
GUIListBox();
godot::Vector2 _get_minimum_size() const override;
void _gui_input(godot::Ref<godot::InputEvent> const& event) override;
/* Reset gui_listbox to nullptr, and remove all child elements. */
void clear();
/* Remove child elements until there are remaining_child_count left excluding the scrollbar. */
void clear_children(int32_t remaining_child_count = 0);
void set_scroll_index(int32_t new_scroll_index, bool signal = true);
godot::Error set_fixed(int32_t item_count, real_t item_height, bool signal = true);
godot::Error unset_fixed(bool signal = true);
/* Set the GUI::ListBox. This does not affect any existing child elements. */
godot::Error set_gui_listbox(GUI::ListBox const* new_gui_listbox);
/* Return the name of the GUI::ListBox, or an empty String if it's null. */
godot::String get_gui_listbox_name() const;
GUIScrollbar* get_scrollbar() const;
};
}
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