blob: 9d4984080145ec388afec26c392ac5a0ad5cb69c (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
#pragma once
#include <godot_cpp/classes/container.hpp>
#include <openvic-simulation/interface/GUI.hpp>
#include "openvic-extension/classes/GUIScrollbar.hpp"
namespace OpenVic {
class GUIListBox : public godot::Container {
GDCLASS(GUIListBox, godot::Container)
GUI::ListBox const* PROPERTY(gui_listbox);
GUIScrollbar* scrollbar;
struct child_data_t {
Control* child;
real_t start_pos, height;
};
std::vector<child_data_t> children_data;
/* The children_data index of the topmost visible child element. */
int32_t PROPERTY(scroll_index);
int32_t PROPERTY(max_scroll_index);
godot::Error _calculate_child_arrangement();
godot::Error _update_child_positions();
protected:
static void _bind_methods();
void _notification(int what);
public:
GUIListBox();
godot::Vector2 _get_minimum_size() const override;
void _gui_input(godot::Ref<godot::InputEvent> const& event) override;
/* Reset gui_listbox to nullptr, and remove all child elements. */
void clear();
/* Remove all child elements except for the scrollbar. */
void clear_children();
void set_scroll_index(int32_t new_scroll_index);
/* Set the GUI::ListBox. This does not affect any existing child elements. */
godot::Error set_gui_listbox(GUI::ListBox const* new_gui_listbox);
/* Return the name of the GUI::ListBox, or an empty String if it's null. */
godot::String get_gui_listbox_name() const;
GUIScrollbar* get_scrollbar() const;
};
}
|