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#pragma once
#include "openvic-extension/classes/GFXMaskedFlagTexture.hpp"
#include "openvic-extension/classes/GUIButton.hpp"
namespace OpenVic {
class GUIMaskedFlagButton : public GUIButton {
GDCLASS(GUIMaskedFlagButton, GUIButton)
godot::Ref<GFXMaskedFlagTexture> gfx_masked_flag_texture;
protected:
static void _bind_methods();
public:
godot::Error set_gfx_masked_flag(GFX::MaskedFlag const* gfx_masked_flag);
godot::Ref<GFXMaskedFlagTexture> get_gfx_masked_flag_texture() const;
godot::Error set_gfx_masked_flag_name(godot::String const& gfx_masked_flag_name);
godot::String get_gfx_masked_flag_name() const;
godot::Error set_flag_country_name_and_type(
godot::String const& flag_country_name, godot::StringName const& flag_type
) const;
godot::Error set_flag_country_name(godot::String const& flag_country_name) const;
godot::String get_flag_country_name() const;
godot::String get_flag_type() const;
};
}
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