1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
|
#include "GUINode.hpp"
#include <limits>
#include <godot_cpp/classes/bit_map.hpp>
#include <godot_cpp/classes/button.hpp>
#include <godot_cpp/classes/canvas_item.hpp>
#include <godot_cpp/classes/check_box.hpp>
#include <godot_cpp/classes/control.hpp>
#include <godot_cpp/classes/image.hpp>
#include <godot_cpp/classes/label.hpp>
#include <godot_cpp/classes/node.hpp>
#include <godot_cpp/classes/object.hpp>
#include <godot_cpp/classes/panel.hpp>
#include <godot_cpp/classes/ref.hpp>
#include <godot_cpp/classes/style_box.hpp>
#include <godot_cpp/classes/style_box_texture.hpp>
#include <godot_cpp/classes/texture2d.hpp>
#include <godot_cpp/classes/texture_progress_bar.hpp>
#include <godot_cpp/classes/texture_rect.hpp>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/core/object.hpp>
#include <godot_cpp/core/property_info.hpp>
#include <godot_cpp/variant/node_path.hpp>
#include <godot_cpp/variant/rect2.hpp>
#include <godot_cpp/variant/string.hpp>
#include <godot_cpp/variant/string_name.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#include <godot_cpp/variant/variant.hpp>
#include <godot_cpp/variant/vector2.hpp>
#include <godot_cpp/variant/vector2i.hpp>
#include "openvic-extension/utility/ClassBindings.hpp"
#include "openvic-extension/utility/UITools.hpp"
#include "openvic-extension/utility/Utilities.hpp"
using namespace godot;
using namespace OpenVic;
#define APPLY_TO_CHILD_TYPES(F) \
F(Button, button) \
F(Label, label) \
F(Panel, panel) \
F(TextureProgressBar, progress_bar) \
F(TextureRect, texture_rect) \
F(GUIOverlappingElementsBox, gui_overlapping_elements_box) \
F(GUIScrollbar, gui_scrollbar) \
F(GUIListBox, gui_listbox) \
F(LineEdit, line_edit)
#define APPLY_TO_TEXTURE_TYPES(F) \
F(GFXSpriteTexture, gfx_sprite_texture) \
F(GFXMaskedFlagTexture, gfx_masked_flag_texture) \
F(GFXPieChartTexture, gfx_pie_chart_texture)
void GUINode::_bind_methods() {
OV_BIND_SMETHOD(generate_gui_element, { "gui_scene", "gui_element", "name" }, DEFVAL(String {}));
OV_BIND_METHOD(GUINode::add_gui_element, { "gui_scene", "gui_element", "name" }, DEFVAL(String {}));
OV_BIND_SMETHOD(get_gui_position, { "gui_scene", "gui_position" });
OV_BIND_METHOD(GUINode::get_click_mask);
OV_BIND_METHOD(GUINode::set_click_mask, { "mask" });
ADD_PROPERTY(
PropertyInfo(Variant::OBJECT, "click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask"
);
OV_BIND_METHOD(GUINode::set_click_mask_from_nodepaths, { "paths" });
OV_BIND_METHOD(GUINode::update_click_mask);
#define GET_BINDINGS(type, name) \
OV_BIND_SMETHOD(get_##name##_from_node, { "node" }); \
OV_BIND_METHOD(GUINode::get_##name##_from_nodepath, { "path" });
APPLY_TO_CHILD_TYPES(GET_BINDINGS)
OV_BIND_SMETHOD(get_texture_from_node, { "node" });
OV_BIND_METHOD(GUINode::get_texture_from_nodepath, { "path" });
APPLY_TO_TEXTURE_TYPES(GET_BINDINGS)
#undef GET_BINDINGS
OV_BIND_METHOD(GUINode::hide_node, { "path" });
OV_BIND_METHOD(GUINode::hide_nodes, { "paths" });
OV_BIND_METHOD(GUINode::remove_node, { "path" });
OV_BIND_METHOD(GUINode::remove_nodes, { "paths" });
OV_BIND_SMETHOD(int_to_string_suffixed, { "val" });
OV_BIND_SMETHOD(float_to_string_suffixed, { "val" });
OV_BIND_SMETHOD(float_to_string_dp, { "val", "decimal_places" });
OV_BIND_SMETHOD(format_province_name, { "province_identifier" });
}
GUINode::GUINode() {
set_anchors_and_offsets_preset(PRESET_FULL_RECT);
set_h_grow_direction(GROW_DIRECTION_BOTH);
set_v_grow_direction(GROW_DIRECTION_BOTH);
set_mouse_filter(MOUSE_FILTER_STOP);
}
Control* GUINode::generate_gui_element(String const& gui_scene, String const& gui_element, String const& name) {
Control* result = nullptr;
if (!UITools::generate_gui_element(gui_scene, gui_element, name, result)) {
UtilityFunctions::push_error("Error generating GUI element ", gui_element, " from GUI scene ", gui_scene);
}
return result;
}
Error GUINode::add_gui_element(String const& gui_scene, String const& gui_element, String const& name) {
Error err = OK;
Control* result = nullptr;
if (!UITools::generate_gui_element(gui_scene, gui_element, name, result)) {
UtilityFunctions::push_error("Error generating GUI element ", gui_element, " from GUI scene ", gui_scene);
err = FAILED;
}
if (result != nullptr) {
add_child(result);
}
return err;
}
Vector2 GUINode::get_gui_position(String const& gui_scene, String const& gui_position) {
GUI::Position const* position = UITools::get_gui_position(gui_scene, gui_position);
ERR_FAIL_NULL_V(position, {});
return Utilities::to_godot_fvec2(position->get_position());
}
template<std::derived_from<godot::Node> T>
static T* _cast_node(Node* node) {
ERR_FAIL_NULL_V(node, nullptr);
T* result = Object::cast_to<T>(node);
ERR_FAIL_NULL_V_MSG(
result, nullptr,
vformat("Failed to cast node %s from type %s to %s", node->get_name(), node->get_class(), T::get_class_static())
);
return result;
}
#define CHILD_GET_FUNCTIONS(type, name) \
type* GUINode::get_##name##_from_node(Node* node) { \
return _cast_node<type>(node); \
} \
type* GUINode::get_##name##_from_nodepath(NodePath const& path) const { \
return _cast_node<type>(get_node_internal(path)); \
}
APPLY_TO_CHILD_TYPES(CHILD_GET_FUNCTIONS)
#undef CHILD_GET_FUNCTIONS
Ref<Texture2D> GUINode::get_texture_from_node(Node* node) {
ERR_FAIL_NULL_V(node, nullptr);
if (TextureRect const* texture_rect = Object::cast_to<TextureRect>(node); texture_rect != nullptr) {
const Ref<Texture2D> texture = texture_rect->get_texture();
ERR_FAIL_NULL_V_MSG(texture, nullptr, vformat("Failed to get Texture2D from TextureRect %s", node->get_name()));
return texture;
} else if (Button const* button = Object::cast_to<Button>(node); button != nullptr) {
static const StringName theme_name_normal = "normal";
const Ref<StyleBox> stylebox = button->get_theme_stylebox(theme_name_normal);
ERR_FAIL_NULL_V_MSG(
stylebox, nullptr, vformat("Failed to get StyleBox %s from Button %s", theme_name_normal, node->get_name())
);
const Ref<StyleBoxTexture> stylebox_texture = stylebox;
ERR_FAIL_NULL_V_MSG(
stylebox_texture, nullptr, vformat(
"Failed to cast StyleBox %s from Button %s to type StyleBoxTexture", theme_name_normal, node->get_name()
)
);
const Ref<Texture2D> result = stylebox_texture->get_texture();
ERR_FAIL_NULL_V_MSG(
result, nullptr,
vformat("Failed to get Texture2D from StyleBoxTexture %s from Button %s", theme_name_normal, node->get_name())
);
return result;
}
ERR_FAIL_V_MSG(
nullptr, vformat("Failed to cast node %s from type %s to TextureRect or Button", node->get_name(), node->get_class())
);
}
Ref<Texture2D> GUINode::get_texture_from_nodepath(NodePath const& path) const {
return get_texture_from_node(get_node_internal(path));
}
template<std::derived_from<Texture2D> T>
static Ref<T> _cast_texture(Ref<Texture2D> const& texture) {
ERR_FAIL_NULL_V(texture, nullptr);
const Ref<T> result = texture;
ERR_FAIL_NULL_V_MSG(
result, nullptr, vformat("Failed to cast Texture2D from type %s to %s", texture->get_class(), T::get_class_static())
);
return result;
}
#define TEXTURE_GET_FUNCTIONS(type, name) \
Ref<type> GUINode::get_##name##_from_node(Node* node) { \
return _cast_texture<type>(get_texture_from_node(node)); \
} \
Ref<type> GUINode::get_##name##_from_nodepath(NodePath const& path) const { \
return _cast_texture<type>(get_texture_from_nodepath(path)); \
}
APPLY_TO_TEXTURE_TYPES(TEXTURE_GET_FUNCTIONS)
#undef TEXTURE_GET_FUNCTIONS
#undef APPLY_TO_CHILD_TYPES
Error GUINode::hide_node(NodePath const& path) const {
CanvasItem* node = _cast_node<CanvasItem>(get_node_internal(path));
ERR_FAIL_NULL_V(node, FAILED);
node->hide();
return OK;
}
Error GUINode::hide_nodes(TypedArray<NodePath> const& paths) const {
Error ret = OK;
for (int32_t i = 0; i < paths.size(); ++i) {
if (hide_node(paths[i]) != OK) {
ret = FAILED;
}
}
return ret;
}
Error GUINode::remove_node(NodePath const& path) const {
Node* node = get_node_internal(path);
ERR_FAIL_NULL_V(node, FAILED);
Node* parent = node->get_parent();
ERR_FAIL_NULL_V(parent, FAILED);
parent->remove_child(node);
node->queue_free();
return OK;
}
Error GUINode::remove_nodes(TypedArray<NodePath> const& paths) const {
Error ret = OK;
for (int32_t i = 0; i < paths.size(); ++i) {
if (remove_node(paths[i]) != OK) {
ret = FAILED;
}
}
return ret;
}
String GUINode::int_to_string_suffixed(int64_t val) {
return Utilities::int_to_string_suffixed(val);
}
String GUINode::float_to_string_suffixed(float val) {
return Utilities::float_to_string_suffixed(val);
}
String GUINode::float_to_string_dp(float val, int32_t decimal_places) {
return Utilities::float_to_string_dp(val, decimal_places);
}
String GUINode::format_province_name(String const& province_identifier) {
if (!province_identifier.is_empty()) {
static const String province_prefix = "PROV";
return province_prefix + province_identifier;
} else {
static const String no_province = "NO PROVINCE";
return no_province;
}
}
Ref<BitMap> GUINode::get_click_mask() const {
return _click_mask;
}
void GUINode::set_click_mask(Ref<BitMap> const& mask) {
if (_click_mask == mask) {
return;
}
_click_mask = mask;
queue_redraw();
update_minimum_size();
}
bool GUINode::_update_click_mask_for(Ref<Image> const& img, int index) {
ERR_FAIL_INDEX_V(index, _mask_controls.size(), false);
Control* control = _mask_controls[index];
if (!UtilityFunctions::is_instance_valid(control) && !control->is_inside_tree()) {
_mask_controls.remove_at(index);
return false;
}
ERR_FAIL_COND_V(img.is_null(), false);
Ref<Texture2D> texture = get_texture_from_node(control);
ERR_FAIL_COND_V(texture.is_null(), false);
Ref<Image> texture_img = texture->get_image();
if (img->is_empty()) {
img->copy_from(texture_img);
} else {
if (img->get_format() != texture_img->get_format()) {
img->convert(texture_img->get_format());
}
Vector2i img_size = img->get_size();
Vector2i total_size = control->get_screen_position() + texture_img->get_size();
Vector2i new_img_size = img_size.max(total_size);
if (new_img_size != img_size) {
img->crop(new_img_size.x, new_img_size.y);
}
img->blend_rect(texture_img, texture_img->get_used_rect(), control->get_position());
}
ERR_FAIL_COND_V(img->is_empty(), false);
return true;
}
void GUINode::update_click_mask() {
static constexpr real_t max_real = std::numeric_limits<real_t>::max();
static const Point2 max_point { max_real, max_real };
if (_mask_controls.size() == 0) {
return;
}
if (_click_mask.is_null()) {
_click_mask.instantiate();
}
Ref<Image> img;
img.instantiate();
Vector2 size = get_size();
img->create(size.x, size.y, false, Image::Format::FORMAT_RGBA8);
Point2 highest_position = { max_real, max_real };
for (int index = 0; index < _mask_controls.size(); index++) {
if (!_update_click_mask_for(img, index)) {
continue;
}
Vector2 screen_pos = _mask_controls[index]->get_screen_position();
highest_position = highest_position.min(screen_pos);
}
ERR_FAIL_COND(img.is_null());
ERR_FAIL_COND(highest_position == max_point);
_texture_region = Rect2(Point2(), img->get_size());
_position_rect = Rect2(highest_position, _texture_region.get_size());
_click_mask->create_from_image_alpha(img);
queue_redraw();
update_minimum_size();
}
void GUINode::set_click_mask_from_nodepaths(TypedArray<NodePath> const& paths) {
// TODO: Update to use https://github.com/godotengine/godot/pull/90916
// for(godot::Control* control : _mask_controls) {
// control->set_mouse_filter(Control::MouseFilter::MOUSE_FILTER_STOP);
// }
_mask_controls.clear();
for (int index = 0; index < paths.size(); index++) {
Control* control = _cast_node<Control>(get_node_internal(paths[index]));
ERR_CONTINUE(control == nullptr);
control->set_mouse_filter(Control::MouseFilter::MOUSE_FILTER_IGNORE);
_mask_controls.push_back(control);
}
update_click_mask();
}
bool GUINode::_has_point(Vector2 const& p_point) const {
if (!_click_mask.is_valid()) {
return Control::_has_point(p_point);
}
Point2 point = p_point;
Rect2 rect;
Size2 mask_size = _click_mask->get_size();
if (!_position_rect.has_area()) {
rect.size = mask_size;
} else {
// we need to transform the point from our scaled / translated image back to our mask image
Point2 ofs = _position_rect.position;
Size2 scale = mask_size / _position_rect.size;
// offset and scale the new point position to adjust it to the bitmask size
point -= ofs;
point *= scale;
// finally, we need to check if the point is inside a rectangle with a position >= 0,0 and a size <= mask_size
rect.position = _texture_region.position.min(Point2 {});
rect.size = mask_size.min(_texture_region.size);
}
if (!rect.has_point(point)) {
return false;
}
return _click_mask->get_bitv(point);
}
|