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#include "GUINode.hpp"
#include <godot_cpp/classes/style_box_texture.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#include "openvic-extension/utility/ClassBindings.hpp"
#include "openvic-extension/utility/UITools.hpp"
#include "openvic-extension/utility/Utilities.hpp"
using namespace godot;
using namespace OpenVic;
#define APPLY_TO_CHILD_TYPES(F) \
F(Button, button) \
F(CheckBox, check_box) \
F(Label, label) \
F(Panel, panel) \
F(TextureProgressBar, progress_bar) \
F(TextureRect, texture_rect) \
F(GUIOverlappingElementsBox, gui_overlapping_elements_box) \
F(GUIScrollbar, gui_scrollbar)
#define APPLY_TO_TEXTURE_TYPES(F) \
F(GFXSpriteTexture, gfx_sprite_texture) \
F(GFXMaskedFlagTexture, gfx_masked_flag_texture) \
F(GFXPieChartTexture, gfx_pie_chart_texture)
void GUINode::_bind_methods() {
OV_BIND_SMETHOD(generate_gui_element, { "gui_scene", "gui_element", "name" }, DEFVAL(String {}));
OV_BIND_METHOD(GUINode::add_gui_element, { "gui_scene", "gui_element", "name" }, DEFVAL(String {}));
OV_BIND_SMETHOD(get_gui_position, { "gui_scene", "gui_position" });
#define GET_BINDINGS(type, name) \
OV_BIND_SMETHOD(get_##name##_from_node, { "node" }); \
OV_BIND_METHOD(GUINode::get_##name##_from_nodepath, { "path" });
APPLY_TO_CHILD_TYPES(GET_BINDINGS)
OV_BIND_SMETHOD(get_texture_from_node, { "node" });
OV_BIND_METHOD(GUINode::get_texture_from_nodepath, { "path" });
APPLY_TO_TEXTURE_TYPES(GET_BINDINGS)
#undef GET_BINDINGS
OV_BIND_METHOD(GUINode::hide_node, { "path" });
OV_BIND_METHOD(GUINode::hide_nodes, { "paths" });
OV_BIND_SMETHOD(int_to_formatted_string, { "val" });
OV_BIND_SMETHOD(float_to_formatted_string, { "val", "decimal_places" });
}
GUINode::GUINode() {
set_anchors_and_offsets_preset(PRESET_FULL_RECT);
set_h_grow_direction(GROW_DIRECTION_BOTH);
set_v_grow_direction(GROW_DIRECTION_BOTH);
set_mouse_filter(MOUSE_FILTER_IGNORE);
}
Control* GUINode::generate_gui_element(String const& gui_scene, String const& gui_element, String const& name) {
Control* result = nullptr;
if (!UITools::generate_gui_element(gui_scene, gui_element, name, result)) {
UtilityFunctions::push_error("Error generating GUI element ", gui_element, " from GUI scene ", gui_scene);
}
return result;
}
Error GUINode::add_gui_element(String const& gui_scene, String const& gui_element, String const& name) {
Error err = OK;
Control* result = nullptr;
if (!UITools::generate_gui_element(gui_scene, gui_element, name, result)) {
UtilityFunctions::push_error("Error generating GUI element ", gui_element, " from GUI scene ", gui_scene);
err = FAILED;
}
if (result != nullptr) {
add_child(result);
}
return err;
}
Vector2 GUINode::get_gui_position(String const& gui_scene, String const& gui_position) {
GUI::Position const* position = UITools::get_gui_position(gui_scene, gui_position);
ERR_FAIL_NULL_V(position, {});
return Utilities::to_godot_fvec2(position->get_position());
}
template<std::derived_from<godot::Node> T>
static T* _cast_node(Node* node) {
ERR_FAIL_NULL_V(node, nullptr);
T* result = Object::cast_to<T>(node);
ERR_FAIL_NULL_V_MSG(
result, nullptr,
vformat("Failed to cast node %s from type %s to %s", node->get_name(), node->get_class(), T::get_class_static())
);
return result;
}
#define CHILD_GET_FUNCTIONS(type, name) \
type* GUINode::get_##name##_from_node(Node* node) { \
return _cast_node<type>(node); \
} \
type* GUINode::get_##name##_from_nodepath(NodePath const& path) const { \
return _cast_node<type>(get_node_internal(path)); \
}
APPLY_TO_CHILD_TYPES(CHILD_GET_FUNCTIONS)
#undef CHILD_GET_FUNCTIONS
Ref<Texture2D> GUINode::get_texture_from_node(Node* node) {
ERR_FAIL_NULL_V(node, nullptr);
if (TextureRect const* texture_rect = Object::cast_to<TextureRect>(node); texture_rect != nullptr) {
const Ref<Texture2D> texture = texture_rect->get_texture();
ERR_FAIL_NULL_V_MSG(texture, nullptr, vformat("Failed to get Texture2D from TextureRect %s", node->get_name()));
return texture;
} else if (Button const* button = Object::cast_to<Button>(node); button != nullptr) {
static const StringName theme_name_normal = "normal";
const Ref<StyleBox> stylebox = button->get_theme_stylebox(theme_name_normal);
ERR_FAIL_NULL_V_MSG(
stylebox, nullptr, vformat("Failed to get StyleBox %s from Button %s", theme_name_normal, node->get_name())
);
const Ref<StyleBoxTexture> stylebox_texture = stylebox;
ERR_FAIL_NULL_V_MSG(
stylebox_texture, nullptr, vformat(
"Failed to cast StyleBox %s from Button %s to type StyleBoxTexture", theme_name_normal, node->get_name()
)
);
const Ref<Texture2D> result = stylebox_texture->get_texture();
ERR_FAIL_NULL_V_MSG(
result, nullptr,
vformat("Failed to get Texture2D from StyleBoxTexture %s from Button %s", theme_name_normal, node->get_name())
);
return result;
}
ERR_FAIL_V_MSG(
nullptr, vformat("Failed to cast node %s from type %s to TextureRect or Button", node->get_name(), node->get_class())
);
}
Ref<Texture2D> GUINode::get_texture_from_nodepath(NodePath const& path) const {
return get_texture_from_node(get_node_internal(path));
}
template<std::derived_from<Texture2D> T>
static Ref<T> _cast_texture(Ref<Texture2D> const& texture) {
ERR_FAIL_NULL_V(texture, nullptr);
const Ref<T> result = texture;
ERR_FAIL_NULL_V_MSG(
result, nullptr, vformat("Failed to cast Texture2D from type %s to %s", texture->get_class(), T::get_class_static())
);
return result;
}
#define TEXTURE_GET_FUNCTIONS(type, name) \
Ref<type> GUINode::get_##name##_from_node(Node* node) { \
return _cast_texture<type>(get_texture_from_node(node)); \
} \
Ref<type> GUINode::get_##name##_from_nodepath(NodePath const& path) const { \
return _cast_texture<type>(get_texture_from_nodepath(path)); \
}
APPLY_TO_TEXTURE_TYPES(TEXTURE_GET_FUNCTIONS)
#undef TEXTURE_GET_FUNCTIONS
#undef APPLY_TO_CHILD_TYPES
Error GUINode::hide_node(NodePath const& path) const {
CanvasItem* node = _cast_node<CanvasItem>(get_node_internal(path));
ERR_FAIL_NULL_V(node, FAILED);
node->hide();
return OK;
}
Error GUINode::hide_nodes(TypedArray<NodePath> const& paths) const {
Error ret = OK;
for (int32_t i = 0; i < paths.size(); ++i) {
if (hide_node(paths[i]) != OK) {
ret = FAILED;
}
}
return ret;
}
String GUINode::int_to_formatted_string(int64_t val) {
return Utilities::int_to_formatted_string(val);
}
String GUINode::float_to_formatted_string(float val, int32_t decimal_places) {
return Utilities::float_to_formatted_string(val, decimal_places);
}
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