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path: root/extension/src/openvic-extension/classes/GUIOverlappingElementsBox.hpp
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#pragma once

#include <godot_cpp/classes/container.hpp>

#include <openvic-simulation/interface/GUI.hpp>

namespace OpenVic {
   class GUIOverlappingElementsBox : public godot::Container {
      GDCLASS(GUIOverlappingElementsBox, godot::Container)

      GUI::OverlappingElementsBox const* PROPERTY(gui_overlapping_elements_box);
      GUI::Element const* PROPERTY(gui_child_element);

      godot::Error _update_child_positions();

   protected:
      static void _bind_methods();

      void _notification(int what);

   public:
      GUIOverlappingElementsBox();

      /* Reset gui_overlapping_elements_box and gui_child_element to nullptr, and remove all child elements. */
      void clear();

      /* Remove all child elements. */
      void clear_children();

      /* Add or remove child elements to reach the specified count. */
      godot::Error set_child_count(int32_t new_count);

      /* Set the GUI::OverlappingElementsBox. This does not affect any existing child elements. */
      godot::Error set_gui_overlapping_elements_box(GUI::OverlappingElementsBox const* new_gui_overlapping_elements_box);

      /* Return the name of the GUI::OverlappingElementsBox, or an empty String if it's null. */
      godot::String get_gui_overlapping_elements_box_name() const;

      /* Set the child GUI::Element, removing all previous child elements (even if the child GUI::Element doesn't change). */
      godot::Error set_gui_child_element(GUI::Element const* new_gui_child_element);

      /* Search for a GUI::Element with the specfied name and, if successful,
       * set the child element to it using set_gui_child_element. */
      godot::Error set_gui_child_element_name(
         godot::String const& gui_child_element_file, godot::String const& gui_child_element_name
      );

      /* Return the name of the child GUI::Element, or an empty String if it's null. */
      godot::String get_gui_child_element_name() const;
   };
}