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#pragma once
#include <godot_cpp/classes/texture_rect.hpp>
#include <openvic-simulation/interface/GFXSprite.hpp>
#include "openvic-extension/classes/GFXPieChartTexture.hpp"
namespace OpenVic {
class GUIPieChart : public godot::TextureRect {
GDCLASS(GUIPieChart, godot::TextureRect)
godot::Ref<GFXPieChartTexture> gfx_pie_chart_texture;
protected:
static void _bind_methods();
public:
godot::Error set_gfx_pie_chart(GFX::PieChart const* gfx_pie_chart);
godot::Ref<GFXPieChartTexture> get_gfx_pie_chart_texture() const;
godot::Error set_gfx_pie_chart_name(godot::String const& gfx_pie_chart_name);
godot::String get_gfx_pie_chart_name() const;
godot::Error set_slices_array(GFXPieChartTexture::godot_pie_chart_data_t const& new_slices) const;
};
}
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