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#pragma once
#include <godot_cpp/classes/texture_progress_bar.hpp>
#include "openvic-simulation/interface/GFXSprite.hpp"
namespace OpenVic {
class GUIProgressBar : public godot::TextureProgressBar {
GDCLASS(GUIProgressBar, godot::TextureProgressBar)
protected:
static void _bind_methods();
public:
godot::Error set_gfx_progress_bar(GFX::ProgressBar const* progress_bar);
};
}
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