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#pragma once
#include <godot_cpp/classes/texture_rect.hpp>
#include "openvic-extension/classes/GUIHasTooltip.hpp"
namespace OpenVic {
class GUITextureRect : public godot::TextureRect {
GDCLASS(GUITextureRect, godot::TextureRect)
GUI_TOOLTIP_DEFINITIONS
protected:
static void _bind_methods();
void _notification(int what);
public:
GUITextureRect();
};
}
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