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#pragma once

#include <godot_cpp/classes/texture_rect.hpp>

#include "openvic-extension/classes/GUIHasTooltip.hpp"

namespace OpenVic {
   class GUITextureRect : public godot::TextureRect {
      GDCLASS(GUITextureRect, godot::TextureRect)

      GUI_TOOLTIP_DEFINITIONS

   protected:
      static void _bind_methods();

      void _notification(int what);

   public:
      GUITextureRect();
   };
}